This is an article introducing "Sky And Earth," a full-length RPG created with RPG Maker MV by Mam.
Although it begins with a boy-meets-girl story, the film has a unique atmosphere that blends freshness and bleakness.
The system and combat are smooth and stress-free, making it easy to progress through the story and satisfying the desire to advance it quickly.
My completion time was approximately 65 hours (including completing all side events and finishing the main story).
Game Overview

This is a story set in a world overrun by a monster called "Gogma" that suddenly appeared.
Humanity was divided into two groups: the celestial beings who fled to the sky to escape Gogma, and the earthly beings who had to continue fighting Gogma.
The epic story begins when the protagonist, Rikudio, who continues to fight Gogma while isolated in his hometown village, meets Soraharia, a girl who fell from the sky.

This game is a traditional RPG.
However, as you can see from the menu screen, there are many ways to look up information about the game, such as "Synopsis," "Glossary," and "Enemy Encyclopedia."
As the game progresses, the number of place names increases, so this is useful for looking up which continent a particular city is on.

You should be able to understand the contents of most of the menu items intuitively.
Of those, the one that needs explanation is probably "memory skills."
These are accessories that, when equipped, increase your elemental resistances and stats.
You can collect "Zel," which you can obtain from events, treasure chests, or by defeating enemies, and then have items crafted at shops.
While the individual effects aren't particularly significant, the large number of equipment slots allows for a large combined effect when similar effects are stacked (you cannot equip the same memory skill multiple times).

Additionally, the "Demon Realm Information" section on the menu screen refers to optional dungeons unrelated to the main story.
By asking residents of towns and other areas for information about dungeons, they will appear on the field.
While there may be some powerful bosses, there are also sub-events and valuable items to be found, so it's worth trying to complete them if possible.
Many of these events add depth to the main story's background, but you can tackle them later, so feel free to put them off for now.

The "Sub-events" section allows you to view a list of currently available minor events.
This feature is updated when you visit a new city, showing you where to go to trigger events.
If an item is only available for a limited time, it will be clearly stated, so be careful if you are aiming to complete the collection.
Many of these quests offer valuable items or allow you to learn new skills, so it's a good idea to complete as many as you can.

Battles are triggered by symbol encounters.
Combat begins when you come into contact with enemies moving around the field.
If you try to pass by them, it's difficult to avoid combat, but if you leave one space and dash, you can easily avoid it.
Since there is no collision detection when you are moving diagonally, it is relatively easy to avoid combat.
(However, if you hit an obstacle and stop, combat will begin even if you input diagonal directions.)

The battles are turn-based command battles.
Characters will act in order of their agility, starting with the one with the highest agility.
Of course, you can inflict significant damage by targeting the enemy's weak points, but there are also many techniques that can inflict weaknesses on enemies.
If the only character with a skill that can exploit the enemy's weakness is also the healer and therefore has little time to contribute to offense, then a strategy of having other characters inflict weaknesses on the enemy becomes crucial.
In addition, there are various other systems, such as a power-up state called "Bounce Break" that can be activated when TP reaches 100, and ultimate techniques that chain together skills when activated during Bounce Break.
There are systems that are added as the story progresses, so I think the way you fight will change as you progress through the main story.
The difficulty of the battles themselves isn't particularly high, but you can change the difficulty level in the options (Normal and Hard only).
Even those who aren't good at combat won't get stuck in this game.
However, the dungeons and bosses encountered after clearing the main story are far more powerful than those in the main game.
My thoughts (almost no spoilers)
I completed the main story in about 65 hours (on normal difficulty).
Despite being a very long game, it was an RPG that I thoroughly enjoyed following the story to the very end.
Generally speaking, long RPGs tend to become tedious if they don't incorporate some kind of creative twist.
I think the reason I enjoyed playing this game to the very end was because of the added combat system elements, the well-balanced combat, and the interesting story.
In RPGs, even as your party members level up, the strength of the enemies that appear as the story progresses also increases.
In other words, even if it seems like you're getting stronger as your level increases, the game is actually adjusted so that the difficulty of combat remains roughly the same.
I think it's clever how they've adjusted the combat balance in this way, yet still managed to create a sense of the party getting noticeably stronger through the presentation and depiction.

One prime example of how this growth is depicted is in the naming of the techniques that are learned.
The names of the techniques are given prefixes indicating their level, such as Fua-class, Day-class, and Am-class, and their strength is frequently explained within the story.
This gives the impression that the character has become genuinely stronger when they acquire advanced techniques.
Because these aspects are carefully depicted even in the dialogue within the story, they are accepted without feeling unnatural or abrupt.
Furthermore, as you level up, you will consistently learn a variety of techniques.
To be honest, it feels like some moves have overlapping effects, but learning new moves is one of the joys of leveling up.
As the range of moves expands, players will likely feel a greater sense of their character's growth.

As for the story itself, it made full use of its length, offering a broad and expansive narrative.
While there are quite a few unique terms, it seems that the developers have taken care not to introduce them all at once, but rather to introduce new words at times that are easy for players to understand.
The story's introduction is conventional, but the more you progress through the work, the more intriguing elements you'll find, so I feel that the enjoyment level steadily increases.
While it follows the typical boy-meets-girl formula, the protagonist Rikudio's aloof demeanor and almost complete lack of romantic elements might be considered unusual for an RPG.
To reiterate, I feel that the game makes full use of its length to tell a story with great care.
The game is full of exciting elements, such as the two worlds of the earth and the sky as symbolized by the title, the enemy Gogma, the mystery of the old civilization, the objectives of the mysterious opposing organization, and the ominous signs of war.
While it might seem like a refreshing world at first glance, there's also a rather bleak atmosphere, with exciting and tear-jerking moments.
In addition, there's the catharsis of seeing all the carefully laid plot points come together, and new mysteries that drive the story are introduced at just the right moments.
One of my favorite free RPG games is called 'Seraphic Blue'.
I was surprised at how much the overall impression of the dish could change just by using the same ingredients as in "Seraphic Blue," but by the way it was seasoned and prepared.
(I will refrain from specifically mentioning which elements are similar, as this would involve spoilers.)
As a long-form RPG, I thoroughly enjoyed this game for over 60 hours straight, but I'd like to mention a few things that caught my attention during my playthrough.
- Some of the items obtained from enemies are difficult to identify.
When you defeat an enemy, the item you obtain will not have an icon indicating its type.
If an item has a name like "healing potion," it's immediately clear that it's a consumable item. However, if it has a name like "Leviathan," it can be difficult to tell whether it's a weapon or an accessory.
In the later stages of the game, the number of items in your inventory increases, making it a bit difficult to find items you've acquired.
- When you have many skills, it becomes difficult to choose which one to use.
As the number of skills increases in the later stages of the game, it became difficult to re-select them when the cursor returned to the top.
The order of skills is fixed to the order in which they are acquired, so it would have been convenient if there was an option to rearrange them in various ways, or if the cursor could loop up and down the selection box.
Alternatively, it might have been better if the pages were separated by skill effect and type.
- Getting around town can be inconvenient.
In a large town, it can be difficult to get to your desired location or even get out into the field.
It would have been convenient to have commands or methods that allowed for shortcuts to major destinations and fields within the city.
There may be some aspects of the event's progress that make the setup difficult.
I've listed a few points that I found concerning regarding the system aspects.
However, these are minor points and I don't think they're significant enough to deter you from playing this game.
Since long games require a significant amount of playtime, some people may hesitate to play them, unsure whether they will be enjoyable.
However, I think this game is one of the most enjoyable full-length free RPGs I've played recently, so I really hope you'll take the time to play it.
Strategy Notes (Spoiler Warning)
In this game, you can select the difficulty level of the battles from the options menu.
I played on normal difficulty the whole time, and it wasn't particularly difficult.
I'll jot down a few points that I think might be helpful for clearing the game.
- In the early stages, recover MP by defending.
In the early stages of the game, you'll run out of money if you keep buying healing items.
Normal combat restores MP when you defend, so make use of this when your MP runs out.
In normal battles, it's best to fight aggressively, using up your MP without conserving it, and when your MP starts to run low, leave only one enemy alive and continue defending.
- When fighting tough enemies, it is recommended to use Bounce Break at the start of the battle + ultimate technique.
When facing a tough enemy, accumulate TP beforehand, and at the start of the battle, have everyone unleash Bounce Break + ultimate attack.
In the later stages of the game, TP is sometimes reset outside of normal battles, so in those cases, just keep fighting steadily.
- Standard strategies for boss battles
Status ailments are quite effective against bosses, so make good use of effects like magic sealing and blindness.
Also, slow down enemies or reduce their agility so that allies who are in trouble can be quickly healed.
Debuffs such as reduced attack and defense are quite effective, so use them actively with the idea of keeping them constantly active.
If you have the opportunity, actively using Weak-type attacks that exploit the weakness of the main attacker's primary attack will also boost your damage output.
The combos I frequently used in the later stages of the game were as follows:
First, Soraharia uses "Freedom" on Sena, and in the same turn, Senareno uses "Chapter 11: Improvement" (spell power +501 TP for 3 turns). Funks uses "All Soul Excite" either in the same turn or beforehand, and Senareno applies a weakness to the element that will allow him to deal damage.
- In the next turn, if Funks uses "Instant Domination Domain" and then Senareno unleashes two magic attacks that exploit the enemy's weaknesses, you can deal a considerable amount of damage.
Towards the end of the game, I think it will be easier if you focus on activating the Root Awakening ability.
Once you've learned many of each character's lingering combat techniques, you'll primarily use magic attacks in the early stages of the game, accumulating OP to activate these lingering combat techniques.
Since only three attributes can remain on the field at a time, it's okay for up to three characters to use spells in the same turn.
The spell used at this time doesn't need to be powerful, as long as it retains its elemental properties (Likudio's Hua Rock is also acceptable).
Senareno should keep in mind using "Compassion" to charge everyone's TP.
Then, once your OP reaches 100, use Bounce Break Offense and Defense, and if each of you activates Root Awakening, you should be able to defeat it easily.
Screenshots and impressions (contains many spoilers - be warned!)
The comments are written in the order the story progresses, but some may contain spoilers for later scenes, so it is recommended to read them after you have completed the main story.
Chapter 1
The encounter between the sky and the land

While Rikudio has become distrustful of people, he doesn't reject everyone.
He confronts those who persecute him directly, but to those who don't, he simply appears blunt.
Since they aren't completely cutting off communication, it seems they are actually paying attention to the other person.
It appears that Liquidio is not entirely uninterested in all humans.

I personally love systems where guest characters provide support during battles.
You can really feel the presence of the characters accompanying you in the story, and the sense of fighting together is great.
In a two-person party, the Gnome's magic attacks are a welcome addition in terms of combat power.

Although Rikudio tends to speak rudely, I like him because he's a principled person and doesn't take his anger out on others in a strange way.
I like that he seems emotional on the surface, but is actually not that emotional at all.
(Perhaps my rough tone makes me seem angry.)
Chapter 2
The Path of Darkness Shattering

This is a rare scene where Rikudio, who doesn't usually tell jokes, gets scared.
Both of them have in common the trait of always having a counter-argument.

This is a face-to-face encounter with a character who, at first glance, is clearly no ordinary person.
I really enjoy plot twists like this, where a character you meet relatively early on turns out to be someone else entirely.

It's refreshing how Soraharia dismisses common sense, prejudice, and discriminatory attitudes with just this one phrase.
The statement, "I haven't done anything for you," is simple, but I feel it really hits the nail on the head.
This scene resonated with me because, in the real world, we ourselves sometimes judge others based on the group or organization they belong to, and interact with them with negative feelings stemming from preconceived notions.

Rikudio can't help but interject when a completely different type of problem suddenly appears.
I've gotten used to reacting to Soraharia's antics, and I've become quite adept at it.

I think Soraharia is beautiful, but her villainous-sounding laugh suits her unique and interesting personality.
It might be their true self, but looking back, I think they might have deliberately acted in a way that made them appear more emotionally expressive.

Inoseto's way of speaking is childlike, which makes her seem rather cute.
From Rikudio's perspective, it's only natural that he would hate the person who took his right arm, but he ended up feeling like he was dealing with a pet that kept coming back no matter how many times he tried to get rid of it.
Is the name Inosate derived from the word "innocent"?

The high-ranking characters in the enemy's seemingly formidable group are full of bluffing, which is exciting.
His irritatingly distinctive way of speaking, and the slight petty nature of him, combined with the fact that he's a Deep Demon-class foes and therefore an unbeatable opponent at this point, makes him all the more annoying and appealing.

Even though Rikudio isn't always straightforward, he's very respectful of obligations like lending and borrowing, so despite his distrust of people, he's still quite likable.
I find characters who properly express their gratitude in a fair and proper manner very likable.

Continuing from before, here are some more lines from Soraharia's lowlifes.
A beautiful woman who has a contrasting personality to her appearance has a unique and appealing aura.

Following "Fuhaha!", a new type of laugh, "Ahaha!", makes its appearance.
Soraharia remains rather barbaric towards his enemies right up until the very end.

It's exciting when powerful characters become playable, isn't it?
It strongly leaves the impression that this was a battle between opponents of vastly different caliber.

This scene shows Rikudio, who usually doesn't rely on others, asking for help from others to save his benefactor.
Being able to ask for help in a situation like this, without being stubborn, shows maturity.
In the sense that he is already mentally mature, this work doesn't depict Rikudio's "growth," but rather his "change."
It's a story where a young man who has lost faith in humanity is awakened by a girl who has lost her own heart.

The detailed depiction of how they set a trap for a powerful enemy weakened by Grato, and then fight together as a group, makes it believable that they can take on even stronger opponents.
In fact, the scenes where everyone helps each other during combat create an exciting atmosphere of an all-out battle.
Even the unnamed Cetra is incredibly helpful, providing support during combat with regeneration potions.
Even characters without names feel distinct and individual, which is great.
I thought it was a memorable scene, arguably the climax of the early part of the story.

The special cutscenes that only appear before certain boss battles create a unique sense of tension, which is great.
The faintly visible shadows suggest the presence of formidable enemies yet to be seen.
Chapter 3
Dolls dream of being human

This is a rare glimpse of Sena's usually cool and shy expression.
Little did they know that this topic would continue to be brought up for quite some time to come.
As the story progresses, this expression becomes less and less unusual, which seems to indicate that Senareno is becoming more comfortable in the party.

I get the feeling that both Soraharia and Lumines are consciously using language that doesn't suit their appearances.
I think that the reason both of them are speaking in an exaggerated way is because they are "playing" a character.
However, their reasons are different; Lumines might be joking around because he's embarrassed to talk seriously.

Miya, who was just a member of a different party from the same hometown, gives off the feeling that she will become a key person in the story.
There are still many mysteries surrounding Rikudio's childhood, so that might become relevant in the future.

From this past question, I got the impression that Hazama is a higher being who judges the value of humanity.
Ultimately, if they decide that humanity is no longer worth continuing to exist, it seems inevitable that they will end up in conflict with the Rikudio.
However, I think they are a different force from Narzas and his group, so I wonder if the nature of their relationship will be revealed in the future.

I took a screenshot because it was funny to see Kartema getting carried away for once.

This is a scene where he goes alone into a deadly situation without saying a word.
The mountain god's line, "Live and tell the story yourself," that follows is a familiar trope, but the two scenes together make for a deeply moving moment.

Although Rikudio was viewed with the label of "Sefina's younger brother," it was surprisingly the big boss Narzas who took notice of Rikudio himself.
However, since Rikudio himself doesn't seem to feel particularly inferior about being seen as "Sefina's younger brother," it might not have had much of an effect on him.
I'm curious to know what mysteries lie hidden in the past of both Miya and Narzas.
Also, the fact that Narzas uses "ore-sama" (a more formal, somewhat arrogant way of saying "I") instead of "watashi" (a more formal way of saying "I") or "yo" (a more formal way of saying "I") is refreshing and pleasant.

Sennaguero has finally reached his breaking point.
Since the person probably didn't throw up on purpose, it's not a good idea to keep nagging them about it.
Even the usually calm Senna becomes emotional and starts ranting in this situation.

Both Rikudio and Soraharia share a common trait: they're both strangely barbaric in unexpected ways.
Rikudio's comment, "It feels better to hit them," makes you wonder if, despite his usual calm demeanor, he's actually a muscle-brained idiot at heart.

After Rikudio's mysteriously enthusiastic recommendation of bread, Sylvia, the cool member of the party from the same hometown, also orders bread, and I couldn't help but laugh, thinking, "Just how much do you guys love bread?!"

The boss battle, which includes guest character Bale, is exciting because you get to control a higher-level playable character.
Perhaps the intention is to portray that it's impossible to fight the Deep Demon class head-on in a fair fight.
This battle may have been the most difficult one we've faced so far.
Chapter 4
Shadow of the Azure Sky

Rikudio understands his role and doesn't try to do everything by himself.
This also seems to depict how they've come to rely on Soraharia and Kartema.

This scene shows her calmly and directly confronting the detestable Vincent with scathing and undeniable truths.
To be honest, it was a very satisfying scene, and I thought, "Well said, Rikudio."

It's nice to see that the characters in the other parties are also gradually growing stronger.
In fact, Raul's decoy effect proved to be quite helpful in the subsequent fight against Notoeira.
I think what's clever about this work is how these detailed depictions are reflected in the actual combat, making it feel very real.

Although he's being outmatched in terms of strength, he's had plenty of battles against Evangelio up until now, so he's probably starting to get used to fighting strong opponents.
The way the story gradually closes the gap in combat power against a formidable enemy is depicted and presented in a convincing manner, which I found to be very well done.
Up to this point, the story has flowed so smoothly that I hardly feel any abruptness or unnaturalness, which I think speaks to the author's excellent sense of balance.
Chapter 5
The gate of pardon will be opened.

This is Rikudio's way of offering encouragement.
Because I dislike lies and deception, I feel that what they're saying isn't something they've just made up, but something they genuinely believe.
I'm reminded once again that he has a truly honest and straightforward character.

In RPGs, providing a compelling reason for the protagonist's battles is a major test of the game's skill, and I feel this game successfully achieves that without any inconsistencies.
The detailed portrayal of Grato, his benefactor, and the careful depiction of his death, make it perfectly natural for Rikudio to carry on his legacy.
In a work like this, where each character has a strong presence, a reason like "just to save the world" is hard to accept, but personal reasons like these make sense.
I think players will be able to empathize with Grath's death, especially since they also experienced it alongside Rikudio.

The idea of a setting where heroes with various impressive-sounding nicknames exist is really cool.
Even if they don't actually appear in the game, these kinds of descriptions of the setting give a sense of historical depth.

This is Rikudio, who always seems to be supporting and comforting someone.
However, I don't feel any embarrassment while talking to them, and they don't seem like the type to lie, so I get the feeling they're being honest about what they think.

Finally, the meaning of the mysterious keyword "key bearer" is becoming clear.
Will preventing the calamities of the old civilization from happening again become the goal of the Rikudio group?

This Great Fire Spirit is relatively easy to deal with.
I like his fiery personality; it makes him seem very human.
This is unrelated, but Gorgdite's appearance, combined with other factors, makes it resemble Estark from the hidden dungeon in Dragon Quest V.

While the individual character styles haven't been mentioned much until now, Soraharia has now been officially described as "huge."
From the illustration, she appears to have a good figure, and it seems that it's noticeable even through her clothes.

It's great to see the old-fashioned villains talking about historical figures as if they were familiar acquaintances.
It becomes clear that this is a large-scale enemy that has been around for a very long time.

The mysterious words "human extinction factor" and "forgiveness gate," which had only been mentioned briefly before, have now been clearly explained.
The mysteries are gradually being revealed, but new mysteries keep popping up, so it's endlessly fascinating.

The way they act as if they've done something irreversible after defeating the enemy is unsettling.
However, given the circumstances, there's no way around defeating them, so I suppose it can't be helped.
If Manehar really doesn't want to be defeated, he should tell us what's going to happen before the fight.
Perhaps he didn't really think he would be defeated, so he didn't think to defend himself in that way.
Chapter 6
In this closed world

This is our first trip together in a long time.
It feels like ages ago since we left Karanor at the start of the game.

I tend to forget this because I was quite trusting of my teammates, but I don't dislike the fact that they were rather ruthless towards those who harmed them.

In this situation, Soraharia becomes increasingly self-deprecating, while Rikudio tries his best to deliver lines that don't quite suit him.
Although he maintains a calm demeanor, I suspect he's quite embarrassed on the inside.

By the way, the Luxeed Base No. 17 somehow reminds me of the structure of the "Cave of Invitation" from Dragon Quest III.
The fact that you are warped to a distant location by a teleportation circle once you reach the back is also reminiscent of the Aliahan to Romalia route.

As I said earlier, you should have told me that important information a little sooner! I've already defeated Manehar!
However, the fact that we have embarked on a different path than humanity in the past gives me a feeling that this will not be a repetition of the same events.

The Funks speak for the players' feelings.
It's refreshing to see a character who speaks their mind so directly, as there aren't many like that.

It's exciting when an unpleasant character grows and shows their true character.
This doesn't erase what happened in the past, but if Rikudio doesn't seem to mind too much, then I guess it's okay.

Tell me what "that thing" is!!

It's not a particularly remarkable line, but in a situation where every human being was attacking him as an enemy, hearing such an ordinary line was incredibly reassuring.

In a surprising turn of events, Inosete is now a playable character.
It's exciting when a sworn enemy character (though not necessarily malicious) becomes an ally.
The fact that defeating Manehar drastically alters the situation and subtly changes the dynamics between allies and enemies is a great stimulus for a long-running story.

Up until now, Rikudio had mostly offered calm and encouraging words, almost as if he was trying to save face, but it's really passionate to see him express his emotions so directly here.

It seems that the heat was even transmitted to the elephant spirits.

Funks had been sent off from the village and followed the group somewhat aimlessly, but here we get the impression that he is truly embarking on this journey of his own free will.
Alberg's parting words are really cool.

This scene reveals an important truth about Gogma and his group.
Some of the previous plot points have been revealed, and it feels like the story is really starting to move forward.

This researcher is impressive because of their unwavering dedication to their hobby.
This work is interesting because even the unnamed supporting characters are quite unique and memorable.

Now that things have settled down, does this mean that Liquidio has also become more emotionally stable?
By the way, since Rikudio has two older sisters, Sefina and Tina, I suspect that he doesn't easily develop romantic feelings for women, and instead tends to feel familial affection for them first.

The fact that a powerful, final-boss-type character is surprised gives the impression that something incredible is happening.
It's satisfying to see Narzas, who had been looking bored and seeing through everything, surprised.

This development, this timing of the cut-in, is really exciting.
This is a very memorable scene, especially since it's a crucial turning point in the story.
Chapter 7
I swear on the fist I inherited

I thought it was a nice touch that, after the story reached a conclusion, the game retraced the journey so far, just like at the beginning.
You can experience the passage of time since the start of the game, the feeling of becoming stronger, and the achievements that Rikudio and the other players have accomplished.

Although Rikudio tends to belittle himself, the respect he shows to his senior, Setra, comes across as humble and endearing.

I think it's interesting that the side quests, which are a chaotic mix of elements, include casual conversations that delve into the background of the main story.
This area hasn't been fully explained in the main story yet, so it motivates me to explore it, even if it's just a side quest.

Gardmore is an antagonist who likes strong opponents, but surprisingly, he hasn't had much direct interaction with Rikudio and his group yet.
The history between Dias and Yumika might not be as simple as it seems.
By the way, if the name Dias comes from "The Earth," then it's quite an important name.
Dias and Yumika are characters with classic backstories, and it's possible they were originally intended to play a leading role in this work.

Watching this flashback, we can get a glimpse of Narzas's motivations.
Even now that he's become like Gogma, I suspect that fundamentally he hasn't changed.

The names of Gogma's ranks were rather strange, but it's only after progressing this far that it's finally revealed that they have a source.
But has no one ever cared about the origin of the rank names until now?
It's possible that people are just using it because everyone else is calling it that.

Even someone as slow as me was finally able to become certain of Claudia's true identity around this point.

At first, I was wary of Salicia, wondering if she might be some kind of yandere type, but I was relieved to find out she was surprisingly straightforward and just a normal person who likes Kartema.

The battle music had a sense of tension, and it was unsettling, being different from Gogma.
Could this be the same kind of being as the enemies we encountered on the Black Continent?
This comment from Soraharia might only appear after clearing the Demon Realm Mansion (I don't remember if it's a required route).

Things were progressing fairly smoothly in many aspects, but then Soraharia's dependence and the encroachment of the saint's consciousness into Rikudio (?) emerge, creating unsettling elements that make the player anxious.
Chapter 8
A history of the ethereal and distant

Although the party members have temporarily decreased, battles are easy because we have the strongest human, Lord Bagirado, as a guest.

This is a one-on-one battle against Soraharia, who has fallen to the Gogma.
I personally like that even after all these battles, the story never gets to involve romance.

Her slightly absent-minded nature is endearing.
It's not that Condénación is incompetent; rather, it's explained that memories of his time in Adia made him let his guard down towards Soraharia.
Chapter 9
Fragments that sever the root

I imagine every player is thinking, "I don't want to hear that from this guy..."

Looking back, I've known Raul and the rest of the Karanor group for quite some time now.
Even if it's not Rikudio and his group, I can definitely see that they've become considerably stronger.

This is the scene where Erinke breaks ties with her parents.
It seems that Likdio is no longer bothered by it, but I feel that this is a big deal for Erinke.
Feeling ashamed of your parents for doing the same things you did in the past suggests that you are growing and becoming able to view yourself objectively.

No matter how sympathetic their past may have been, there are many people who have faced similar misfortunes but have managed to live on without becoming discouraged.
I appreciate that the story doesn't simply veer towards a plot where they try to help Solock.

Sphere seemed aloof and cool, but I was really excited when she delivered some passionate lines.

I don't think there are many exceptionally powerful pieces of equipment in this game, but this spear has the extraordinary ability to halve MP consumption, which made me do a double-take.
This is extremely useful because it increases the sustained combat capability of the medical chart.

Looking back, it's a bit late to say this, but considering that we were barely able to defeat Etvam in an all-out battle at the beginning, I feel like we've grown quite a bit.

I was impressed by how Nesty politely refused.

Renton gives the impression of being a very wise king, and he actually is, but when Soraharia grabs his cheek and he suddenly says something like that, I found it very endearing.

This whole journey to find the guardian felt fresh, like the adventure part of a mystery game.
It was unexpected, but what I liked was that the characters were ones I'd interacted with before.

So, does this mean that even in the early stages of the battle against Etvum, they could have actually provided support with a Zeg-class ship?
It would have been much easier if you had helped me, but if being a guardian is against the rules, then there's nothing I can do.

The fact that she used to call him "big sister" but has recently started calling him "big sister" shows that the awkwardness between them is gradually disappearing, which is nice.
Chapter 10
The Farthest Reaches of Dystopia

Whenever I go to an inn in Adamant, this is the one I always go to.
It's deeply moving to see how, through repeated visits, an inn that's just one inn can reach a level where people can say, "This is my usual inn."

I couldn't help but laugh at the final "It was delicious."
Rikudio's comment, "We don't need your final comments," is perfectly valid.

I laughed at the apology, "I'm sorry my stupid little sister is so disgusting."
What makes it even more interesting is that it's not particularly wrong.

The sudden appearance of a large number of characters of the Muten class, whom I had never seen before, felt like a new, higher-ranked Four Heavenly Kings had suddenly emerged, which was very exciting.

The cut-in is really cool, and the message that appears, "A unique flight VS irresistible divine thunder and calamity," makes it incredibly exciting.

The fact that he ultimately attains sainthood leaves a strong impression on the player as the strongest human being.
This is cleverly done, as it later serves as a foreshadowing of Soraharia's eventual rise to sainthood.

Since the hero and heroine are inherently savage, it's not surprising that Narzas would say something like that.
This kind of muscle-brained development would likely delight not only Narzas but also Kujar.

Thanks to Garraldo's overly strong sense of responsibility, the group's lives are saved.

Hazama rejects the logic of Mard's world.
Lumines's criticism, "First of all, it's unfair not to preserve memories of the original world," is an emotional expression, but it's a valid point.

It's a somewhat unsettling dystopia, but this horror scene is where that sense of unease becomes undeniable.

Hazama declares his determination to share the same fate.
As expected from someone who appears on the title screen, it seems that their bond with Rikudio and the others is deep.
Final Chapter
Beyond this closed sky

I think this is the first time we've seen a single illustration of Darrion, and it looks really cool.
The dystopia itself is a vast continent, but I like the setting where you conquer it together with your companions; it's very reassuring.

Tisania is always prickly and sulky, but it seems she's affectionate when no one's looking, which is quite nice.
The first-person pronoun used is "boku" (僕), but judging from the voice, it seems the character is supposed to be female.

When we tested what would happen if China Zaza gave birth to the character again, it resulted in an immediate game over.
In reality, it would have been easy to prevent this from happening in the first place.
The name of the demon realm where China Zaza resides, along with the fact that it's an unusual and eerie place among the Hekilocent's Unseen class, makes it feel strange.

At first, I thought he was a cowardly, petty character like Bokhoorn from Romancing SaGa 2, but my impression of him has changed considerably.

The fact that having six characters with the Demon Slayer skill level can give you an advantage even against opponents of the Heavenly class will make players feel like they've grown stronger.

The scene where everyone fights together in the final battle is incredibly emotional.
Although you're limited to providing support to two people each turn, it really gives you the feeling that you're not fighting with just six people, which is a feature I really like.
In RPGs, there are often situations where you think, "Why don't we all just work together and fight?"
While it could simply be attributed to the game's design, this game seems to have tried to reflect the situation in combat as honestly as possible.
Therefore, I was able to play the game with a sense of satisfaction until the very end.

The first time I saw it, it reminded me of the Sekiha Love Love Tenkyoken from Mobile Fighter G Gundam.
Including the subsequent battle cut-in, this is an incredibly exciting sequence.

It feels just right that Raul and Sylvia are traveling together, as are Dias and Yumika.
It seems like Sylvia is the only healer, so the party balance is a bit off, but if Raul is a good tank, there shouldn't be any problems.
Looking back, I've known these four people for a long time, right from the very beginning.

I couldn't help but laugh at Zeles's heartless reply, "No."

That's a rather scathing and accurate observation from Lee.
I have a feeling that the words spoken innocently by children like this are the ones that are most likely to hurt people (spirits).
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