Divine Artifacts Legacy (Free SRPG) Introduction, Impressions, and Strategy Notes

神器伝承(フリー・SRPG)紹介・感想・攻略メモ game
This post can be read in about 66 minutes.

This is an introduction and strategy guide for the full-length free SRPG "Divine Artifacts" by Kiyoto Katsuki.
This work depicts an era before the previous work, "Spirit Legends."
This is a meticulously crafted game that lets you fully enjoy the classic SRPG experience, where you train your favorite units and conquer maps.

My completion time was approximately 40 hours (on normal difficulty).

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Official website(The update patch is the fastest.)
An introductory article to the previous work, "Spirit Legends" (chronologically set in a later period).

Spirit Legends (Free SRPG) Introduction, Impressions, and Strategy Notes

Game Overview

This game was created using SRPG Studio.
Many of the systems will be familiar to those who have played other games using this tool, but I will give a general explanation.

 

Difficulty selection

In this game, you can choose the difficulty level at the beginning.
Modern mode is essentially a casual mode, and its main feature is that there is no character loss.
(Lost = permanently withdrawing from battle if incapacitated)
Be aware that characters can be lost in Normal and Hard modes.
If you're familiar with SRPGs, I recommend playing on Normal difficulty or higher.
There are maps in the later stages of the game where you can farm resources, so I don't think you'll get stuck due to insufficient character development.

 

- Gender selection for the main character

You can also choose the protagonist's gender at the start of the game.
Since the protagonist is a silent type, let's give them a name you like so you can empathize with them.
The default names are Noah for males and Noel for females.
While their usability as units remains largely the same, there are changes in event content, such as support conversations with other units (described later).

 

Weapon compatibility

This game features weapon compatibility systems.
Weapons follow a rock-paper-scissors system of swords, spears, and axes, but magic has a somewhat more complex relationship.
Those accustomed to the rock-paper-scissors system of fire, lightning, and wind should be careful.
The interaction between light and darkness is unique, so be sure to check it out.

 

·tutorial

A tutorial will be provided at the start of the game.
Even if you've never played an SRPG before, you can learn the basics here.
From this perspective, I believe this game can be confidently recommended to a wide range of players, including not only experienced SRPG players but also beginners.

 

Synopsis

The protagonist, the son of Jorgen, the greatest strategist of the Granmais Empire, decides to leave his country to undergo training.
Along the way, the protagonist is attacked by monsters, but is rescued by Prince Rail of the Ragnart Kingdom and others, who then join him on his journey.

 

In recent years, the Empire had been requesting troops from various countries to swarm the army in order to eliminate the monsters that were causing so much damage. Rail and his companions were on their way to the Empire in response to that request.
The protagonist is forced to return to his starting point almost immediately, but as soldiers from various countries gather in the empire, the story takes a dramatic turn.

During events, impressive single-image illustrations are used to create a lively atmosphere, demonstrating that considerable effort has been put into the graphics.
Since the creator is a professional illustrator, all of the character illustrations are original, and there are plenty of facial expression variations, making it a very high-quality production.

 

・Tactical map

On the tactical map, you move and control units to achieve the victory conditions set for each stage.
In addition to defeating enemies, you'll do various things such as visiting villages, shopping at stores, and collecting items hidden on the map.
Since the game can end if certain units are defeated, be sure to understand the victory and defeat conditions.

 

Class change

When a unit reaches level 10 or higher, it can change to an advanced class.
Almost every unit has multiple class change options, offering plenty of choices to enjoy.
Furthermore, even with the same class name, the weapons and skills that can be equipped may differ, to the point where you could say each class is essentially unique.
The battle animations are customized for each unit, and the level of detail is truly impressive.

 

Support relationships

When units become friendly with each other, a support relationship may develop.
It's predetermined which units can form support relationships, and their affinity seems to accumulate each time they are deployed on the same map.
Once you've accumulated a certain level of affection, you'll be able to trigger conversation events within the stage, and by triggering these events, the level of your support relationship will increase.
Support relationships progress from C → B → A, starting from the lowest level.
The event triggers seem to depend on the story's progress, so if your progress isn't increasing, try advancing through the game.

 

- Rescuing allies, capturing enemies

Each unit has a parameter called "physique."
You can use the rescue command on allied units that are smaller than you.
By rescuing teammates, you can protect them from danger or transport them to locations they wouldn't normally be able to reach.
However, your stats decrease while you are carrying allies, making you vulnerable to enemy attacks.

Conversely, you can execute the capture command against enemy units that are smaller than you.
Executing the command will launch an attack on the enemy, and if you can reduce its HP to zero, you can capture it.
When attempting to capture a monster, the battle will be fought with lower parameters than usual, so it's best to reduce the target's HP as much as possible beforehand.

Captured enemies are held in your arms, and you can take all the items they are carrying.
After capturing the item, you can release it by selecting "Release," and the enemy will disappear.
By effectively utilizing the capture ability, you can obtain many valuable items, which will undoubtedly make the game easier.

 

·steal

Some thief-type units can use the steal command to take items from enemies.
The conditions for executing this are that the enemy must have agility equal to or less than your own, and the item must be smaller than or equal to your own build.
You can even steal weapons that enemies are equipped with, so if you use this wisely, you can neutralize them.
It would be a good idea to actively utilize this as well.

 

Review (no spoilers)

I completed the first playthrough on normal difficulty.
It was so addictive and entertaining that I was engrossed until the very end.

The most enjoyable aspect of playing the game for me was developing my units.
Every unit gets significantly stronger the more you train them, so it was very rewarding to raise them.
In this game, you can recruit over 30 units, but if you just want to complete the game, training about half of them will be more than enough.
However, each unit has its own unique characteristics and strengths, so I wanted to try raising them all.

The steal and capture commands are a system that cleverly stimulates the player's desire for possessions.
When enemies have unusual items, I'm often tempted to steal or capture them, which makes the game take longer to complete.
As a result, I ended up with so many powerful items in my inventory that I couldn't possibly use them all before the final map started.
I think this largely depends on individual play styles.

I started by playing on normal difficulty, and I'd say the early to mid-game was slightly easy, while the later stages were about average.
Some of the extra content included stages with an extremely difficult level.
It's an extra feature, so you don't need to complete it, but I think it requires a decent understanding of the system.

The individual personalities of each member of the unit are also a major draw.
While it's impossible to deploy everyone at the same time, each individual has their own unique personality and charm, and I wanted to utilize all of them as part of the fighting force without creating any reserves.
In addition to the abundant character illustrations, the support conversations provide ample opportunities to explore the characters and their relationships, making it possible to find all of them appealing.

Since this game connects to "Spirit Legend," if you've played this game but haven't yet played "Spirit Legend," you'll undoubtedly enjoy that one as well.

 

ほかにも、長く遊べるフリーSRPGをまとめています。
おすすめフリーゲームSRPGまとめ

Strategy Notes (Spoiler Warning) Difficulty: Normal

Overall Strategy Notes

Regarding earnings
In chapters 17 and 18, a quest map will appear where you can earn unlimited amounts of money.
Therefore, it's possible to quickly train undeveloped units.
If the training isn't necessary for completing the game, then doing it there would be more efficient.

- Use of theft
In this game, stealing is an extremely powerful command.
Even a boss can be completely neutralized if you steal all of their weapons.
Therefore, it's a good idea to pay particular attention to raising the "physique" of units that can use the Steal ability.
In the early stages of the game, I think it's a good idea to give them a "Bronze Haniwa" to increase their physical growth rate.

・Utilization of Boschik
In strategy RPGs, it's a common technique to gain experience points by chipping away at a powerful boss's health with repeated attacks.
Even if a boss doesn't heal itself, there's a technique where you can use the "Steal" command to give them a healer, and they'll heal themselves automatically.
Additionally, there's a technique of forcing your opponent to wear equipment that lowers their abilities (though this is rare), so it's worth trying various methods against bosses that are difficult to farm.

- The protagonist's preferred weapon
In the tutorial,
If you answer that you are proficient with weapons: Swords, spears, axes, daggers, and light will become usable.
If you answer that you are good at magic: You will be able to use swords, water, wind, earth, light, and staves.
If you answered "somewhat" for both, the options would be: sword, spear, wind, light, and staff.

It depends on your preference, but being able to use a cane is strategically important, so I think it's better to be able to use one.
Regarding attack methods, magic is more convenient because it allows for easier indirect attacks.
However, if you have too many types of weapons and magic you can use, leveling up your weapons becomes difficult, so you ultimately need to narrow them down to some extent.
While having many different types of cards available in the early stages is an advantage, that advantage diminishes in the later stages.
In conclusion, you won't have any major problems if you choose based on your preference.

 

Chapter 1: Encounter

1-1 Encounter

It's a battle against a horde of goblins.
It's best to follow Rail's instructions and avoid carelessly stepping into the enemy's attack range.
It would be safest to attack with a sword, which gives you an advantage in the rock-paper-scissors system.

After clearing the game, buying a Piram for Michael at your base might broaden his range of activities.
You can also buy Lipia for the main character and give them various elemental magic spells as you like.

Notes on my impressions during the hard mode playthrough.
Were there really this many reinforcements?
Being attacked by a group of them is just as terrifying as being attacked by the goblins in Goblin Slayer.

Added in May 2026 (information provided anonymously): "There is a Level Apple on the tree on the cliff in the upper right, and a gold nugget in the cave on the lower left."

 

1-2 Two Threats

The monsters will ignore your forces and head towards the town in the upper right, so feel free to approach them and launch indirect attacks.
The bandits are moving towards the upper right, but they will also attack you, so be careful.

- You can obtain a Japanese bow (range 2-5, not yet usable due to weapon level) by visiting the vigilante group through Kizuna.
- If you talk to any soldier, you will get a Gale Feather after that soldier retreats.
Visiting the town in the upper right will grant you BP+10 & 1000G
- BP +10 if Garnet and Bertram survive

Notes on my impressions during the hard mode playthrough.
Since Bertram keeps launching kamikaze attacks, it becomes difficult to keep him alive unless you bring along Celica as a healer and defeat the boss quickly.

Added in February 2026 (information provided by A): "You can obtain gold bars by 'examining' the top of the fort."
Added in May 2026 (information provided anonymously): "An amulet for protection in a cave where skeletons appear."

 

QA1 Cave Survey

For tough zombies, exploit their weaknesses with magic or utilize the support fire of your Kizuna.
There aren't any particularly strong enemies overall, so focus on letting your units earn as much as you want to level up.
If you give the treasure key to Michael, I think you'll be able to quickly retrieve the treasure chest and rejoin the group.

- The two treasure chests in the foreground contain gold bars and a broken pocket watch (a consumable buff item).
- Treasure chest in the back: Bronze Haniwa (Agility -1, but increases physique growth rate!) 1st
- After clearing the game: Longbow

Added in January 2026 (information provided by A): "In QA1 Cave Exploration, examining some kind of bone in the lower left of the map allowed me to obtain bone armor."

March 2026 Update (Information provided by A): If you collect five "Bronze Haniwa," a conversation called "The Mystery of the Haniwa" will occur at the base in Chapter 18, and you will be able to obtain a weapon called "Seven-Branched Sword."
The Seven-Branched Sword's stats are: Attack 77, Accuracy 77, Critical Hit 7, Range 1, Sword S, Weight 7, Attacks 7 times.

Added in May 2026 (information provided anonymously): "A damp torch was found near the campfire site in the upper right, and a pickaxe was found on the wall near the campfire site."

 

1-3 Rescue

It's not difficult to protect a woman who is trying to escape.
I think battles against monsters become easier if you fight while being aware of the enemy's weaknesses.
Zombies are weak to fire and light, frogs to lightning, and bees to wind (you don't need to exploit their weaknesses as they have low HP).

Notes on my impressions during the hard mode playthrough.
This stage had a large number of enemies, and it was a stage where you really started to feel the difficulty of the hard mode.
I feel it's crucial to avoid taking enemy attacks as much as possible and to actively utilize indirect attack methods.
Celica's healing alone is unlikely to be enough, so let's make full use of the herbs as well.

January 2026 Update (Information provided by A): "In rescue mission 1-3, I was able to get an arrow apple by examining the apple tree (anywhere on the leafy part) near the center right of the map. I sent Yesica to get it, so I don't know if infantry units can obtain it. Version 1.1.0"

 

Chapter 2: A Small Mercenary Group

2-1 A Small Mercenary Group

The basic strategy is to have Syldras charge in head-on and defeat the enemies.
Be careful of enemies wielding poisoned daggers along the way.
Even if you get poisoned, there are enemies that have antidotes, so you can use them and it won't be a problem.

Let's steal a bag of gold coins from the enemy.
The boss also possesses one, so you can steal a total of two.

- Obtain an iron shield by visiting a private house.

Notes on my impressions during the hard mode playthrough.
It's important to put Sildras at the front and reduce the enemy's numbers while chipping away at them with counterattacks.
The more enemies you face simultaneously, the more dangerous it becomes.
It might be necessary for Leonardo and Tell to deliberately take on the target while making effective use of the iron shield.
When we launch an attack, let's also aim for Tel's covering fire.

Added in February 2026 (information provided by A): "When visiting a private house, the items you receive vary depending on the unit. Gold coins from Sildras, an iron shield from Leonardo, kunai from Cesil, and a steel bow from Tell."

 

2-2 Bandit's Fort

If we open the back gate and ambush them there, we can fight safely.
If Sildras is left undefended, I think it would be a good idea to head straight towards him alone and attack from the south.
Don't forget to steal from any enemies who are carrying bags of gold coins.

Let's steal everything from the boss, Oswald, except for the magic he's equipped with.
Also, if you gradually level up Cecil by chipping away at the boss, things will be easier later on.
If you give them a bronze Haniwa (clay figure), their physical growth rate will increase, making them easier to steal from.
For Boss Chick, it's a good idea to stock up on all your weak weapons and Lipia's Staffs at your base before starting a stage.

- The three treasure chests below contain: Skill Ring, Shield Ring, and Elite Certificate.
- The treasure chest above contains Deft (a staff that increases defense).
- If you enter the kitchen through the back door and examine the flowers on the north side, you will find mint.

Notes on my impressions during the hard mode playthrough.
Especially with hardcore games, it's helpful to do some minor adjustments now to make things easier in the future.
In particular, using elite skills on Cecil and leveling her up early will make it easier to utilize her stealing ability, which will make battles easier in the future.

 

2-3 Assassin

Let's get Dorothy back into the main force while prioritizing taking down any approaching enemies.
The enemies generally have high evasion, so be careful with your positioning, taking into account the possibility of missing your attacks.

- Steal → Bag of gold coins, Level Apple, Kunai (while holding a Ribbon)

Notes on my impressions during the hard mode playthrough.
It's tough when you're surrounded by enemies, so it's safer to escape to the edge of the map and ambush them in a narrow corridor.

 

Chapter 3: Departure

3-1 Departure

There are no particularly dangerous enemies.
If you all head towards the bottom right and then use the narrow passageway to fight, you shouldn't have too much trouble.

January 2026 Update (Information provided by A): "I was able to get Pyram by examining the entrance to the tent on the right side of the map in 3-1 Departure."
Added in February 2026 (information provided by A): "You can obtain a damp torch by examining the remains of a campfire."

 

3-2 The Poem of Destiny

This map isn't particularly dangerous either.
Fighting in the woods would make it safer.

• Private house Speed ring
- Cave in the upper center: Gale Wings

 

3-3 The Mysterious Group

We're surrounded by enemies on all sides, but we should be fine if we attack them one by one, starting with the closest ones.
I think the most efficient way to go around is to start from the nearest right, then go to the upper left, then the lower left, and finally the lower right.
A small number of reinforcements will appear along the way, but they shouldn't pose a major threat if you stay together as a group.

 

Chapter 4: The Princess of the Snow Country

4-1 The Princess of the Snow Country

The question now is whether to proceed and annihilate the enemy, or to return to the village first.
However, since we ultimately want to visit the village and collect the items, it would be best for everyone to head there for now.
If you're heading in to eliminate them, be aware that reinforcements will appear, advancing along the northern cliff.

- You can obtain the Staff of Livias by visiting the village.
- Investigating the ruins where Bisco is stationed reveals gold nuggets.
- Examining the flower field in the upper left of the ruins reveals mint (Added April 2026: Information provided by an anonymous contributor)

Notes on my impressions during the hard mode playthrough.
It's tough when the enemy attacks all at once, so I'd like to equip Sandra with a weapon that can be used for both close-range and close-range combat.
Beware of enemies wielding rapiers.

 

4-2 Magic City

When facing enemies that use magic, keep Shavern and Sandra at the front and have Nasha Narcissus Ide take the lead in the fight.
There are enemies near the village that possess wind magic, which is Ide's weakness, but Ide is capable of fighting them, so it's fine to send him there.
Since defeating the boss Sandra will clear the stage, make sure to capture her and eliminate the other enemies to earn plenty of experience points.
You only consider the enemy defeated and complete the quest after you "release" them.

- Talking to the guards will get you spirit potions and Namitas fruit.
- Visiting the village will trigger the Magic Ring
January 2026 Update (Information provided by A): "In 4-2 Magic City, I was able to obtain the instruction manual by examining the fort at the bottom of the map (the one where Merge's reinforcements appear)."

After clearing the game, purchasing slow and poison spells with a range of 3 will give you a significant advantage in battles at your base.

Notes on my impressions during the hard mode playthrough.
There are many enemies that use magic attacks, making it tough, so it's important to buy a Staff of Magic and equip your front-line fighters with magic countermeasures.

 

4-2 Side Story: The Bandit's Hideout

When we opened the back door, reinforcements appeared.
Even if you enter from the front, I think it will appear at some point.
Regardless of which direction we invade from, I think it's safer to advance as a single unit rather than splitting into two.

- Examine the bones in the gaps of the building to obtain bone armor.
- You can find a pot holder by searching the middle of the kitchen.
- Examine the rock in the water in the upper left to find a silver shield.
- Examine the campfire in the upper left to find the Dragon Shield.
- Behind the boss is a treasure chest containing Witch Boots (if you have them, your magic power increases by 1) and a Repair Staff.
The contents of the four treasure chests in the right-hand treasure room are: Enchanting Dress, 2000G, Unrok's Staff, and Halberd.

Notes on my impressions during the hard mode playthrough.
The boss heals well, so this is a good opportunity to chip away at it.
It's a good idea to stock up on weapons here and level up to a certain extent to make things easier.

 

4-3 Pirate Ship

Many of the pirates are stationary units, so you can fight safely by taking them down at your own timing.
Along the way, monster reinforcements appear, and the pirates turn into allies.
If you want to gain experience points, it's best to defeat the pirates while they are still enemies.
Even if you defeat Drake before reinforcements arrive, monsters will still appear afterward.

- Visiting the house at your starting location will give you sunglasses.

 

Chapter 5 Contract

5-1 Contract

It would be best to simply attack the left with Rail and the right with Sildras.
Reinforcements will appear from the cave in the upper left, so if you send someone to the northern town beforehand to close the gate, there's no need to rush.

- Visit a nearby village to gain 10 BP and choose whether or not to spawn a recruit NPC.
- If you visit the northern village, you won't receive anything in particular, but the gate will be closed for you.
- Talking to the Imperial soldier in the upper right corner will increase your luck by +1.

Notes on my impressions during the hard mode playthrough.
Since we have a large number of allies, there are plenty of ways to fight.

 

Chapter 6 Reunion

QA6 Training

You'll be fighting against quite a number of enemy troops.
They won't all come at once, so let's take them down little by little, one squad at a time.
After a certain amount of time, the enemy will charge in platoons at the command of the enemy, so in that case, everyone should attack one flank and be careful not to get caught in a pincer movement.

- The three treasure chests in the upper left contain a Shield Ring, a Medal, and a Silver Spear.
- The three treasure chests in the upper right contain: medals, instruction manuals, and the Flame Bow.

*During the second attempt, shooters will be positioned on the castle wall behind the boss, and the reinforcements will be slightly different.

Notes on my impressions during the hard mode playthrough.
Shooters are positioned from the very first turn.
The second time around, the stairs leading to the shooter have been removed, making it more difficult to deal with.

 

QA6 Defeating bandits

Advance quickly to prevent the enemy thief from escaping and stealing the treasure chest.
Advancing from both the destroyed wall and the front will allow you to eliminate them efficiently.
Once the number of enemies has decreased to a certain extent, the boss Endemas will try to escape to the east.
After blocking their escape route, it's a good idea to slowly steal their items.
Endemas is large and difficult to capture, so it's best to paralyze him with Sandra's Bash or weaken him with a staff before stealing from him.

The contents of the treasure chest are: Bracelet of Superhuman Strength, Silver Axe, Sword of Vengeance, Curse, and Gold Ingot.
Usui will join your party if you talk to him in either Sildras or Rail.
A support relationship will be established with the unit you spoke to.

 

6-1 Fubra Marsh

We'd like to rescue Sera as quickly as possible, but regular units can't move anywhere except shallow swamps.
Equipping flying units with tridents and deploying them will allow you to fight more efficiently.
Also, having a magic attacker will make it easier to defeat ghosts that are resistant to physical attacks.
Reinforcements will gradually emerge from their burrows, but if they're not much of a threat, you can let them out to gain experience points.

- Examine the grass above the save magic circle to obtain a club.

Notes on my impressions during the hard mode playthrough.
Ghosts don't take much damage unless you exploit their weaknesses, so you'll want to deploy units that can hit their weak points.

Added in February 2026 (information provided anonymously): "If you use a flying unit to examine the large tree at the top of 6-1 Fubra Marsh, you can obtain an Arrow Apple."

February 2026 Update (Information provided anonymously): "In 6-1 Fubra Wetlands, Ghosts drop Phantom Masks. It wasn't in the Ghost's inventory, and it didn't drop when I changed the order in which I defeated the enemies, so it seems to be a random drop."

 

Chapter 7: The Monster's Lair

7-1 Monster's Nest

There are two routes to advance: left and right.
Since there are treasure chests in both areas, it would be more efficient to split your troops into two groups and advance through them separately.
When assigning roles to each character, be mindful of balance and avoid imbalances, assigning roles such as treasure chest picker, healer, magic attacker, and front-line fighter.

On turn 6, the gold slime that appears from the upper left and runs away can normally only be damaged by 1 at a time, but you can obtain a gold bar if you defeat it.
Since it has high evasion, you can deal damage efficiently by using focus skills or providing covering fire with Kizuna, so try to defeat it.

 

As for the three demon generals, they will retreat once you reduce the HP of one of them to a certain level.
You'll get 50 BP for defeating it, so it might be worth trying to take it down.
However, be careful, because if you don't defeat it in one turn, it will heal itself with Suiren's Repierce.
Shoki is recommended because he has low defense and is easy to damage, and he drops Drain when defeated.
It might also be fun to try inflicting status ailments with cards like Mafsil.
Since we're here, let's steal the Flame Sword of Prozion as well.

- Treasure chest on the left: Medal, Member card
- Treasure chest on the right: Beast Killer (bow), Magic Sword
- Examine the rock three spaces to the right of the save magic circle in the upper right corner to find a pickaxe.

 

Chapter 8 Escape

The enemy is relentlessly pursuing you from behind.
There's no need to run away; the enemy is easily manageable, so just lie in wait on a suitable cliff and ambush them.

 

When you reach the point shown in the screenshot above, a Dragoon will appear in the bottom right corner.
Since you need to deal with the Imperial soldiers at the same time, use units with high defensive capabilities to hold off the northern enemy, and use magic to quickly defeat the Dragon Knights.
I think it will be easier to defeat them if you utilize covering fire from archers.

After that, bandits will appear from the fort in the lower right.
If you visit the village in the upper right after the bandit gang appears, you will receive a Speed Ring.
Once you've visited the village, there's no need to rush.

 

There's a secret shop, so it would be a good idea to have Tel, who has bargaining skills, carry a membership card and do some shopping there.
Since you cannot send items to your inventory even if you exceed the maximum number you can hold, have the main character wait nearby while you go shopping.

- If you investigate the cave on the left side of the center you will find Lipiaresta
- Examine the fort in the lower right corner of the map to find gold bars.
- After the bandit group appears, visit the village in the upper right to get a Speed Ring.
- After the bandits appear, visit the house in the upper right to get a shield ring.(revised in January 2026)

Added in February 2026 (information provided by A): "In Chapter 8, 'Escape,' I was able to get the Amplification Bracelet (Skill: Affinity Enhancement) by defeating the Deputy Strategist."
Even on normal difficulty, defeating it is quite tough. If the thief's build is 13 or higher, you can steal their weapon, which might make it easier. Even at level 11, you can steal the Girabolt, which makes it considerably easier.

March 2026 Update (Information provided anonymously): "You can obtain the Rage skill by having Gerahart and Larti fight."
If you have Gerahart and Shavern fight, their agility probably increases by +1, and if Shavern defeats the enemy, there's a special line of dialogue, but it's unclear if it's related to any kind of flag.

 

Chapter 9 Defense

In the defense map, the enemy will retreat and you will clear the stage around the 14th or 15th turn.
It would be a waste to let them retreat, so it's best to attack first and try to gain as much experience as possible.
When launching an offensive, you can effectively utilize ballistae by either not using them from the start or by rescuing them with flying units and transporting them to the front lines.

The number of enemies may seem large at first glance, but many of them do not move aggressively.
After prioritizing the elimination of the enemies carrying sandbags and the catapults, let's proceed to take down the other enemies one by one.
After a certain number of turns, Eric's orders will bring in Frain's soldiers to charge, so be careful of their magic attacks at that time.

 

On turn 6, reinforcements of dragon knights will appear from the left and right sides of the bottom of the screen.
If you position archers and mages on both flanks beforehand, I think you can defeat them before they advance north.
The enemies surrounding the boss, Hendrick, carry valuable equipment, so try to steal or capture them to collect as much as possible.

 

- The treasure chest in the upper right contains a Dispel Staff.
- A secret shop behind the door in the upper left (mainly high-level magic)

 

March 2026 Update (Information provided anonymously): "Having Eric and Colette fight grants the Rage skill, and increases Strength, Defense, and Movement by +1."

 

Chapter 10: The Red Valley

Since this is a desert stage, cavalry and armored units will have reduced movement speed.
A formation centered around flying units, mages, and light infantry will likely make battles easier.
The monster Scorpion is treated as a heavily armored unit, so weapons that are effective against armored units are effective against it.

 

Ashera tends to advance on her own, so it's safer to have an ally rescue her and hold her off.
If they're getting in the way, let them rest in a high place or somewhere they can't move.
Eventually, you'll reach the upper right corner of the map, where your destination will appear.
The objective is cleared when one of your allies reaches the destination that appears.
There's a stray dragon nearby, so it's safer to eliminate it before freeing Ashera.

After a certain number of turns, several harpies will appear from the east as reinforcements.
They are easier to defeat if you intercept them with archers or units that can use wind magic.
The thieves that appear from the upper left corner have some pretty good items, so try to capture or steal from them whenever possible.

Basilisks are tough, but they don't move around, making them easier to fight.
Since you can attack unilaterally with magic or bows that have a range of 4, it can be somewhat useful for training units that haven't been leveled up yet.

Defeating the lower basilisk will give you 20 BP, and defeating the upper basilisk will give you dragon scales.
Defeating a stray wyvern will reward you with a dragon's fang and a wyvern spear.

Added in February 2026 (information provided anonymously): "If you attack Gale with Usui in Chapter 10, a conversation event will occur and his magic defense and luck will increase by +1. If you defeat Gale with Usui, another conversation will occur and he will drop the Wind God's Sword (even if you stole it beforehand)."

 

List of hidden items on the map (some may have been missed)

① Arrow Apple: Near the starting point, lower right
② Magic Fruit (bottom center)
③ Gale Wings (bottom left)
④ Amulet to ward off evil spirits (center left)
⑤ Hero's Axe (Top Center)
⑥ Instruction manual, top left
⑦ Namitas Fruit (top left)
⑧ Pegasus's shoes, center right
⑨ Hero's Spear (Upper Right)

 

Chapter 11: The Sea of Evil

Since only the Kraken is coming from the north, let's focus on intercepting the enemy from the south.
If you equip flying units with tridents or fire/lightning magic weapons, they can inflict a decent amount of damage on aquatic creatures even at low levels.

 

On turn 6, be careful as the boss Fuuma, along with groups of gargoyles and harpies, will appear from the west.
From your turn onwards, harpies will also start appearing from the east.
Fuuma will retreat when his HP gets low, but you can get items and BP by defeating him, so aim to take him down.

- Deploying Drake will increase all of your stats, but only on this map.
The contents of the treasure chest are: Thief's Staff, Short Sword, Francisca, Saeed's Staff (for extra action), Medal, Arbalest
Defeating Fuuma will reward you with 40 BP and a Shield Ring.

 

Added in February 2026 (information provided by A): "In Chapter 11, 'The Sea of Magic,' there was a secret shop on the ladder square on the map's ship hull. It contained B-rank magic, magic swords, spears, axes, and bows, a few daggers and shields, and doping items."
This is version 1.1.0.

February 2026 Update (Information provided anonymously): "The second Kraken in Chapter 11 drops an Ice Lance. It's not in my inventory, and it didn't drop when I changed the order in which I attacked it, so it seems some monsters have rare drop settings."

March 2026 Update (Information provided anonymously): "If you examine the bag caught on the railing of the lookout post on the ship's central mast, you will obtain a bag of gold coins."
"If you have Fuuma and Lux fight, their strength increases by 1."

 

Chapter 12: The Road to Empire

QA12 Training

This is a map for sieging a castle.
Aside from reinforcements, there are no enemies that will actively attack you, so it's fine to deploy mainly the members you want to train.
However, the enemies are quite strong, so make sure you have members who can fight properly.

There are two routes: a frontal assault route and a route involving stacking sandbags on either side.
Reinforcements will appear when the sandbag stacking is complete and when the main gate is destroyed.
First, break through the front lines, using up your shooters to eliminate all the enemies on the castle walls. After that, you can build up sandbags to fight safely.
To gain experience points, it's a good idea to build all the routes.
There are quite a few enemies with good equipment.

On turn 12, two Pegasus Tamers will continue to appear on the map at a time.
I think it would be best to halt the advance until the reinforcements stop arriving.

 

There is a secret shop in the square behind the door in the upper right.
Since they sell some of the most powerful magic spells, you should buy them with Tel, who has the bargaining skill.

*Added in March 2026 (information provided anonymously): "The bow displayed on the castle wall in the upper left corner, if you examine the passageway there, you will find a silver bow."

 

 

QA12 A Vow Under the Moonlight

This event occurs when Sildrath and Dorothy have a support level of B.
If the conversation with Support B occurs before "QA12 Training in Progress," you'll be just barely safe.

Since our sortie force consists of only nine members, it's best to fight in the corners of the map in the early stages to avoid being surrounded by enemies.
Since many enemies have high agility, deploy units that won't be pursued by the enemy.

Ribbon is a tough opponent with high agility, so it's safest to whittle her down with weapons that have a range of 3 or more.
Upon clearing the stage, you will receive "Ribbon of Ribbons" (immunity to all status ailments, movement speed +1).
*Added in March 2026 (information provided anonymously): "It seems the condition for obtaining Ribbon's Ribbon in Chapter 12 Dorothy's side story is to deliver the final blow to Ribbon with Dorothy."
If Ribbon is defeated by someone other than Dorothy, Ribbon dies and the acquisition event does not occur.
"In the lower left of the river, in the center of the moon's reflection, there is a crystal fragment."
"A nun's veil on the tomb with flowers in the upper right."

 

12A The Road to the Empire (Coast)

If you choose the route along the coast, this is the way you'll end up.

This map is cleared by defeating the enemy general and reaching the designated location within 25 turns.
There are many enemies, but none of them are exceptionally strong.
Be mindful of dangerous enemy forces equipped with suicide weapons and the possibility of wave attacks by cavalry.
You can fight with peace of mind if you strengthen the defense of your tank units with the Staff of Defence.

Ted and his group are engaged in combat with the enemy, and if left unchecked, they may be defeated.
You can fight with peace of mind by sending flying units equipped with healing staves ahead of the enemy.

- Talking to Ted in Ashera will increase your Strength and Defense by +1.
(Talking to them with other allied units will only increase their luck by +1.)
- Examine the palm tree on the small island in the upper right to find a Level Apple.
- You can get a medal by visiting the village in the left center.
- Investigate the pirate fort to obtain treasure.
- Examine the forest to the right of the Sahagin on the island in the lower right to obtain a crimson ribbon.

12B The Road to the Empire (Inland)

Choosing the inland route will take you to this map.
The goal is to defeat the enemy general within 30 turns and reach the designated location to clear the stage.

The shooters are positioned to the south, and their defense looks solid, but the enemy isn't moving.
I think you can clear it without any trouble if you put your powerful units at the forefront.

- Examine the flower in the upper right to find treasure.
- Talking to Letia with Alfred increases Agility and Luck by +1
- Examine the cave entrance in the upper right and you will find a light blue ribbon.
- After defeating the bandit boss, you can receive a medal in the village in the left-center.
- Investigating the lower fort reveals a tower shield.
- Investigating the bandit's fort will reveal the instruction manual.

Added in February 2026 (information provided anonymously): "After defeating the bandit boss, there is a medal in the village in the left center, but if you haven't visited the village once before defeating the boss, you will only get 2500G. If you have visited it before, you will get the medal + 5000G."

 

Chapter 13: The Decisive Battle of the Empire

It seems that your starting position changes depending on whether you took the coastal or inland route.
On turn 5, reinforcements, including the boss from the direction you didn't advance in the previous chapter, will appear.
Once you defeat that boss, reinforcements will appear from the west on the next turn.
Later, Ted and his group appear from the south and join you as allies (only if you rescued Ted via the coastal route?).

Enemies with shooters or arbalests likely have more long-range attack options available to us as well, so let's take them down slowly and steadily.

Also, although the exact timing is unclear, once I infiltrated as far as the Templars guarding the bridge near Bruford, seven Dragon Knights, including Gerhardt, appeared as reinforcements slightly to the right of Jorgen.
Gerahart has high mobility and HP, but his weapons aren't particularly powerful.
Let's follow the standard strategy and defeat them by concentrating our attacks with weapons designed for aerial combat.

Barbas uses Curse at long range and Drain at close range.
If you steal a weapon from either of them, you can safely attack from outside their range.
If you're going to defeat it using conventional methods, it will be a little easier if you buff it by strengthening its magic defense before engaging in combat.

 

Depending on the thief's build, you can neutralize them by stealing their main weapon.
When Jorgen joins your party later, all the stolen weapons will be restored, meaning you'll be able to acquire valuable weapons twice.

 

After clearing the stage, the protagonist will change their class to a strategist.
If you play normally, your level should reach the maximum, but if not, you should strengthen it by fighting Jorgen.

- The two houses in the bottom right contain a Tower Shield and a Bracelet of Super Strength (appears when traversing the coastal route).
- In the two houses in the upper right, you can find a Magic Ring and a Hero's Axe (appears when you complete the inland route) *Added in March 2026: Information provided by A-sama

- Investigating the fort just above Bruford reveals a second bronze Haniwa.
- When Rail and Barbas fight, Magic Defense +1
- When Bruford fights Jorgen, his luck increases by +2

 

Chapter 14: The Castle of Miasma

Susie will be forced to participate in the battle, and Shino will join your party at the start of the stage.
Aside from the protagonist, Susie Noah, all the other characters have had their stats reduced due to a mysterious illness.

The enemy's strength has increased by one level, so be more mindful of their weaknesses than ever before when you fight.
The Banshee will reduce your HP to 1 with its death cry.
Be careful of combinations with other enemies.
Halfcats aren't particularly strong, but they have high evasion and will steal your belongings.
If something is stolen, you can take it back by defeating the enemy.

Be careful not to let King Ragnarth be defeated and to prevent the enemy from stealing the treasure chests, and split up as needed to complete the mission.

Be careful, as you will take 10 damage if you are within 3 spaces of Shoki at the start of the enemy's turn (every other turn?).
This damage won't take down your allies, but make sure they don't get taken out by subsequent enemy attacks.

The contents of the six treasure chests in the upper right are medals, sky blue ribbons (sky blue ribbons if you take the coastal route),
For the inland route, it's a crimson ribbon (information provided anonymously), Wind Hat (movement +1, etc.), Hero's Bow, Hero's Spear, Hero's Sword
- You will receive the Knight King's Shield when Rail and King Ragnarth have a conversation.
- Examining the plant in the lower left yields mint (Dexterity +1, Sleep Resistance).
- Examine the shadow of the pillar to the right of the plant to find the third bronze Haniwa.
- Examine the sword stuck in the floor in the bottom right to obtain a kitchen knife (uses 1, attack power 99).
- The two treasure chests in the bottom right contain Rakirael on the left and a Mimic when you open the right one, so be careful (you can obtain treasure by defeating it).

Notes on my impressions during the hard mode playthrough.
The enemy's attacks become more intense, so fighting them head-on is quite difficult.
You'll have plenty of long-range magic available by now, so make sure to use it actively.

 

Chapter 15: The Execution Squad

Many monsters are weak to water-based attacks, so it's easier if you prepare for that beforehand.

At the start of turn 5, only three Dragon Knights, including Gerahart, will appear from the bottom right.
Let's time our engagement.

The execution squad retreated after taking down a few people.
The thief's physique had grown considerably, so I was able to steal everything except Rosabelle's horse-slaying sword.
After attempting to steal, you can safely steal by using a unit with high movement speed to move out of the attack range.
It's a good idea to boost your necessary stats with things like Rescue and Rings before attempting this.

Since Barbas has high magic defense, you can chip away at his health with low-level magic and gain proficiency.
Units that can use multiple spells become significantly more useful if you raise each attribute to rank B, as they will be able to use spells with a range of 3 or more.

 

- When Syldras and Thune fight, Thune's skill, strength, and magic power decrease by 2, and Syldras's luck increases by 1.
- (Information provided anonymously) If you have Jorgen and Barbas fight and defeat them, your command level will increase from 4 to 5. Confirmed.
- Examine the cave in the lower right to find the Dragon Shield
- (Information provided by A-sama) "You can obtain a 'Bronze Haniwa' by 'examining' the 'Cave Entrance' in the upper left." - 4th item

I have a feeling there are many more pre-battle conversations.
Please try it out for yourself!

(Information provided anonymously)
Besides Sildras ←→ Thune
Jorgen ←→ Rosabelle: Luck +2
Cecil ↔ Giorgio: Physique +1
Dorothy ←→ Thune HP Strength Defense Build +1
Est ↔ Tune Defense +1
Robin ←→ Rail: No change
I have confirmed it.
It's delicious to see Shishil's physique improve.

 

Chapter 16 The Pursued

Each enemy unit is powerful and possesses excellent weapons.
If you're playing as a thief, that's great, but be careful not to get robbed yourself.
It will be easier if you actively use weapons with a range of 3 or more that can attack from outside the enemy's range.

If you enter the area near the top of the cliff below, a message from Lucifer will appear, and reinforcements will appear on your next turn.
Three High Demons will appear from the left of your base, and three Jack-o'-lanterns will appear from the right.
I think you can handle it if you have reasonably strong units defending your base beforehand.
By the time reinforcements arrive, I don't think there will be many enemies left on the south side, so it might be a good idea to turn back for now.

Mez will retreat if you talk to her on Rail.
This could potentially trigger a future recruitment event, so be sure to have them talk to you.

 

Lucifer will retreat on the next turn after taking damage.
It's possible to defeat it by reducing its HP to zero in a single turn.
If you defeat it, you can obtain Hell, so try to do so if possible.
I think it's not impossible if you make full use of aerial attack weapons and support.

 

Chapter 17: Rematch

Chapter 17 Side Story: The Arena

You can challenge the arena again even if you've already cleared a class.
In that case, the rewards and enemy types will change slightly.
The higher ranks in the arena are so difficult that they can be considered a challenge for dedicated players.
These quests can also be selected at the base before Chapter 18 begins, so you might want to put them off for later.

C-Class

Instead of charging in on the first turn, wait for a while, staying just outside the opponent's attack range.
Then Nash and Helen flee to the northernmost point and use their shields and staffs.
Since only Lamberko and Louci are coming towards us, let's take them down first.
After that, you can start by taking down Nash as the remaining two.
Since the enemy uses the darkness status effect, it's a good idea for your main attacker to have a countermeasure against darkness.

In the second round, Nash is already using his shield from the start, so the three of them will come towards you.
Since you have few allied units, deploying units with covering fire or supporting magic will increase your attack options and give you an advantage in battle.

- After clearing it for the first time, you will receive 5000G and a light blue ribbon.
- The second time, you will receive 3500G and a Namitas fruit.

 

B-Class

Since this enemy consists solely of units wielding axes, it's easier to fight them using swords and magic.
Just like in Class C, let's make effective use of support to intercept the enemy.
Let's make full use of the protagonist's ability to reinstruct.

The first reward is 10,000G, a Rune Axe, and a Bracelet of Superhuman Strength.
The rewards for the second time are 7500G, Hero's Axe, Power Ring, and Level Apple.

 

Class A

Sayaka, the Pegasus Master, has high agility and is a formidable opponent.
Ideally, we'd like to have an archer with superior agility, equipped with a hero's bow or something similar, take her down as quickly as possible.

The first reward you receive is 15,000G, a sky-blue ribbon, and Pegasus Boots.
The reward for the second time is 12,500G, the Shield of the Thunder God, and a Crimson Ribbon.

 

S-Class

They are a very formidable team.
Since Giorgio is the only one susceptible to status ailments, make full use of them, such as putting him to sleep with Nernem.
Afterward, position your units with support abilities so they can activate and attack in the area where Rosabelle is approaching.
Close-range attacks are dangerous, so let's stick to ranged attacks.
Both Robin and Tune's long-range magic is less powerful, so try to maintain distance while attacking.
I feel it's difficult to defeat them unless your units are properly leveled up.

- The first reward is 20,000G, a Variant Knife, and a Genji Helmet.
- The reward for the second time is 15,000G, a Fuma Shuriken, and an instruction manual.

 

SS Class

This team's members look familiar.
If you defeat Lady, Aldema will reincarnate as a demon and revive, so make sure to defeat her last.
If it's the last stage, you won't revive and will clear the stage.

In terms of priority for defeating them, it would probably be in this order: Beoulve's youngest brother > Thunder God > Silver-haired demon.
Let's make full use of covering fire and support magic to try and defeat at least Ramza and Orlandu in the first turn.
The Sword Saint, in particular, is dangerous because his attack power is so high that you'll almost certainly be defeated unless your range is 6 or more.

- The first reward is 25,000G, Excalibur, and Bracers.
- The reward for the second time is 35,000G and Protein β.

 

SSS Class

・1st time

Is this the production staff team?
From this point onward, the focus will shift from straightforward tactics to strategies that exploit loopholes in the system.
There are still many ways to approach this, but I hope this serves as a helpful example.

Scarecrows are only affected by fire or undead-attribute weapons.
Use units with these attributes to defeat them with melee attacks.
After defeating it, you need to move it back one step, otherwise it will be defeated by the attacks of other scarecrows.

If you knock down all the scarecrows, the three players other than the champion will start moving, so you should intentionally leave one scarecrow alive.
Once you've defeated the two scarecrows, there are three enemies left besides the champion.
It's okay if it takes time; let's chip away at its health little by little from outside its range.
Since sea bream have a very high chance of negating attacks, it will be difficult to inflict damage on them unless you have a unit with the "Evasion" skill.

 



If the three players other than the champion are defeated, the champion will start moving.
Therefore, you should leave the last of the three non-champion players with as much HP as possible before starting to attack the champion.
At the moment you defeat the champion, you can secure a perfect victory by taking down the remaining person you left critically injured.

 

Incidentally, attacking with a unit wearing the warrior priestess's robes triggers an event that lowers all of the champion's stats (though it's a drop in the ocean).
It's possible that a similar event might occur with Nasha, who has been changed to a War Priestess.

- The first reward is 60,000G, a Champion Belt (immunity to all status ailments, Effort, HP +9, etc.)

February 2026 Update (Information provided anonymously): "When the arena champion fights with a character wearing the Priestess's Robe, they are judged as a fake priestess, and all stats except HP, build, and movement are reduced by 3."
If Nasha is a battle priestess, she is a true priestess, so all stats except HP and physique are reduced by 6 (movement is also reduced to 0). Also, the debuffs from the priestess's robes and Nasha's debuffs stack.

 

・2nd time

This is a similar tactic to the first time, but it's still a strategy of chipping away at the enemy from outside their range.
You'll use Saeed and Rescue to retrieve allies who have approached the enemy to attack, and then fight by making full use of your staff storage.

 

First, since no one will move on the first turn, we'll eliminate the scarecrow in the middle that's getting in the way.
Be careful not to enter the attack range of the scarecrows on the left and right.

 

From the second turn onwards, wait outside the enemy's attack range until the enemy's buffs and your debuffs wear off.
Once the effect wears off, knock down the annoying scarecrow on the left.

 

After that, you defeat enemies by attacking them with long-range attacks and then rescuing them with rescue attacks.

*In my case, I had Narcissus, who had learned the "Charge" skill, attack with the Rizarra.
Moonlight and Charge attacks are activating much more frequently, increasing the damage dealt in a single battle.
If you don't have these kinds of units, it might take quite a long time.

Once you damage the champion, it will start coming towards you even if you are outside its attack range, so in that case you have to defeat it quickly within one or two turns.
For now, the safest course of action is to put it off.

 

In my case, I defeated them in the order of Sea Bream → Neo☆LOKI → Oshino → the remaining scarecrows → Champ.
Once you defeat the three opponents other than the champion, the champion will change from a defensive to an offensive type.
However, once you defeat the last scarecrow, it will switch to a waiting state, making it easier to assemble a formation that maximizes damage.
If your burst damage output is insufficient, you can use abilities like Hell, which reduces the opponent's HP to 1.

- Second time: 25,000G, erotic book, mysterious doll (obtained upon defeating Oshino)

 

Chapter 17 Side Story: The Sorcerer's Tower

Even after clearing a level once, you can try again on each floor.
The contents of the treasure chests are partially randomized, but it seems that some items will not be present when you try again.
Regarding the contents, I'm adding anything I've discovered.
Even if you repeatedly attempt an attack and then immediately retreat, the affinity between the members of your team seems to increase, so I think it can be used to strengthen support relationships.

 

1st floor

There are two switches near the central vampire; step on them, then proceed up the stairs at the top center of the map to clear the level.

- Treasure chest in the lower left: Spirit Potion, Spirit Potion, Superior Herb
- Top left treasure chest: Power Ring+, no placement, Power Ring+
- Treasure chest in the bottom right: Gold bars, gold bars, gold bars
- Treasure chest in the upper right: Hero's Spear, Skill Ring+, Solifereum

 

2nd floor

Enemies that are weak against water-based magic will appear more frequently.
This stage doesn't require you to press any switches; simply move behind the boss to clear it.

- Treasure chest in the bottom left: Hero's Axe, Hero's Axe
- Treasure chest in the center left: Mirage Robe, no placement.
- Treasure chest in the center right: Crimson Axe, no placement.
- Treasure chest in the upper right: Sol, Sol

 

3rd floor

This is a floor where I like the background music.
This map features many enemies that are weak against lightning and fire.
The Medusa who can turn you to stone is troublesome, so either prepare countermeasures against status ailments or have a Staff of Stra ready.

Artemis, who is equivalent to a boss, is an extremely formidable opponent.
Since it's treated as a flying unit, you can fight it safely by attacking it from outside its range with a Japanese bow or similar weapon.

- Top left treasure chest: Ice Lance, no placement.
- Treasure chest in the bottom left: Sky blue ribbon, AthroCrysta
- Treasure chest at the bottom center: Shield Ring, Silver Shield
- Treasure chest in the bottom right: Repair, repair,
- Top right treasure chest: Ice Bow, no item placed.

 

4th floor

It's a floor similar to the Tower of Eilnep in Romancing SaGa 2.
When a mandragora is defeated, it deals 10 damage to the surrounding area, so finish it off with an indirect attack.

- Treasure chest in the upper left: Wind-cutting bow, Gale Feather
- Treasure chest in the bottom left: Clay Clan, Sword of the Earth
- Treasure chest in the bottom right: Lizarra, Lightning Sword
- Two treasure chests in the center: Robe of Tranquility, Green Beret

 

5th floor

Many enemies are weak to fire and light, so preparing weapons that can attack with those attributes will make the game much easier.

- Top left treasure chest: Katakeos, Katakeos
- Two treasure chests in the bottom left contain a Fragment of Death and the Staff of Mafsiris; they are not placed a second time.
- Treasure chest in the bottom right: Magic Sword, Swordbreaker

 

6th floor

Although there are few enemies, each one is a formidable opponent.
First, let's take down Margaret in the right area, who uses a healing staff.
Since many enemies are susceptible to status ailments, you can easily defeat enemies you want to leave for later by using sleep or magic sealing to neutralize them.
While it's a good strategy to try and make enemies fight each other using Confuse, be aware that there are certain drop items that you might not be able to obtain if the enemy delivers the final blow.
If you're short on time, using the Staff of Anrok will make collecting treasure chests much easier.

- Treasure chest in the upper right: Iga Ninja Sword, no placement.
- Two treasure chests in the bottom right contain: Robe of Lord & Orb of Resurrection, Gold Ingot
- Treasure chest in the bottom left: Lightsaber, Glorious Jul
- Two treasure chests in the upper left: Daedalus's Spear & Yoichi's Bow, no placement.

 

March 2026 Update (Information provided anonymously): "Enemies drop various items randomly, but I'll list the particularly valuable dropped items."

Alchemist: Instruction Manual, Protein β
Lord Knight: Valmanway (attacks 4 times with Sword S)
Assassin Cross: Aura Chakram (Dagger S)
High Wizard: Magus Robe (Magic +6)

 

7th floor

Let's leave the boss alone for now and focus on taking down the minions and homunculus reinforcements around him.
The homunculus reinforcements will stop coming, so once you've dealt with them, approach the boss.
I think the reinforcements from the subordinates will probably continue indefinitely.
Flare's attack power is immense, so either attack from outside its range or use a unit that can withstand one hit to launch an attack.
To avoid being defeated during your opponent's turn, it's best to either focus on healing or refrain from attacking during your turn.

 

QA17 Licht and Rondo's ordeal

*The quest numbers are just numbers I arbitrarily assigned for convenience.

QA17-1 The Sword of Softness and Hardness

We will split our troops into two groups and advance.
Choose your units to deploy, considering the balance between both sides' forces.
If you find it difficult, you might want to try conquering the Magician's Tower first to gain experience points.

- Treasure chest at the bottom center: Chris (dagger)
- Treasure chest in the upper right: Krebarus (Earth attribute magic, S)

 

- Top left treasure chest: Orb of Resurrection (There was no treasure chest in Hard mode)

 

- Top left treasure chest, right: Earth Robe

 

February 2026 Update (Information provided by A): "In Chapter 17, Side Story, 'The Sword of Softness and Hardness,' I was able to obtain a crystal shard by examining the small crystal near the center of the map (near where the gargoyle reinforcements spawn). Infantry cannot enter because it is near water, so flying units are required. This is version 1.1.0."

Added in February 2026 (information provided anonymously): "QA17-1 Defeating Asura with the Sword of Softness and Hardness in Usui grants the Critical Hit+ skill. This is in Ver1.1.2."

 

QA17-2A Flame Magic Sword

You can only choose either "QA17 The Saint's Staff" or this other item.
The mandatory units here are the protagonist, Weda, Beatrice, Susie, Colette, and Lux—a total of six characters.
If you have underdeveloped units and are having difficulty, you might want to choose the other quest.
*You can receive all the contents of the treasure chests from the quests you didn't choose later.

Reinforcements may appear unexpectedly at various times, such as when crossing a bridge.
It would be best to advance cautiously, saving your progress along the way.

After Prozion steals the Heat Shotel, if you make him use up his Houma Line (range), he will no longer have any weapons with a range of 1.
If you keep low-level units attacking in close proximity, you can also gain experience points.

- Treasure chest in the bottom right: Flame Bow
- Treasure chest in the upper right: Sol
- Treasure chest in the bottom left: Flame Sword
- Treasure chest in the upper left: Spear of Blazing Fire
- Central treasure chest: Crimson ribbon
- Treasure chest in the upper center: Stage cleared

 

Added in September 2026 (information provided anonymously): "In QA17-2A, with the Flame Magic Sword, defeating Prozion with Weda triggers a special dialogue that grants +1 to Strength, Magic, Defense, and Magic Defense."

 

QA17-2B The Saint's Staff

You can only choose either "QA17 Flame Magic Sword" or this other option.
The fixed members are the protagonist, Est, Sandra, Shayburn, Nasha, and Narcissus—a total of six people.
*You can receive all the contents of the treasure chests from the quests you didn't choose later.

When you approach the water lilies, icicles will appear and trap you, and several reinforcements will show up.
Make sure you are prepared before approaching.

- Treasure chest in the upper right: Glacier Sword
- The two treasure chests in the bottom right: Top: Glacier Axe, Bottom: Sky Blue Ribbon
- Central treasure chest: Rain Cloud Bracelet
- Treasure chest in the bottom left: Fimbul (Ice Magic, S)
- Treasure chest at the bottom center: Stage cleared

 

QA17-3A Dragon's Sanctuary

This map presents you with a choice between the quest "Temple of the Sky" and another option.
The fixed members for this sortie are the protagonist, Est, Shayburn, Larty, and Ham.
There are many cliffs and many flying enemies, so be careful to keep your underdeveloped units out of the way of attacks.

- Treasure chest in the bottom right: Dragon's Fang
- Treasure chest in the center right: Trident Bow
- Treasure chest in the upper right: Mjolnir (Lightning Magic, S rank)
- Treasure chest in the upper left: Electromagnetic Spear
- Treasure chest in the center left (near the boss): Thunder God's Shield

Added in February 2026 (information provided by A): "In Chapter 17 Gaiden, in the Dragon's Sanctuary, I was able to get treasure by examining the lotus flower by the water on the right side of the starting point (the one closer to the bridge). I was also able to get the Hero's Axe by examining the lotus flower by the water above the starting point (the one closer to the waterfall)."
This is a patch for Ver1.1.2.

 

QA17-3B Temple in the Sky

This map presents you with a choice between the quest "Dragon's Sanctuary" and another option.
The fixed sortie members are the protagonist, Jorgen, Kizuna, Ashera, and Alfred.

The bosses are Fuuma and Pika.
Since they aren't moving, let's deal with the surrounding reinforcements first, and then we can fight once things have calmed down.
Please note that Fuuma's area-of-effect magic attacks are not reflected in the yellow range indicator.

- Two treasure chests in the bottom left room: Top: Raphalime, Bottom: Mimic (Namitas Fruit)
- Two treasure chests in the bottom right room: Top: Variant Knife, Bottom: Wind-Cutting Bow
- Three treasure chests in the upper center room: Top: Opening this will clear the map, so be careful; Right: White Tiger Helmet; Left: Azure Dragon Armor

 

QA17-4A Sword of the Gale

You can only choose one of the quests, either "The Dark Cave" or this one.
The fixed members for sortieing are the protagonist, Cecil, Shildras, Tel, and Leonardo.
Since the map is almost entirely sandy, mounted units will have difficulty moving.
It would be best to form a team centered around flying units and mages.

On turn 9, one thief will appear from the left and one from the top of the map.
It's best to collect the treasure chests early using the Staff of Anrok.
Additionally, be careful as basilisks and sandworms may appear when you approach their burrows.

Examining the hole in the upper right corner will complete the level.

- Treasure chest in the upper right: Orichalcum
- Center treasure chest on the far right: Earth Bow
- Treasure chest in the left center: Yggdrasil (Earth enhancement magic)
- A Mimic will appear in the central treasure chest.
- Treasure chest in the bottom left: Krebarus
- A bone two spaces to the left of the treasure chest in the lower left corner: Tama's Bell (Added February 2026: Information provided by A-sama)
- The rock buried in the sand in the upper left: Bronze Haniwa, fifth (last)
- The rock buried in the sand in the bottom right: Bracelet of Superhuman Strength (to the left of the Bow of Earth)

 

QA17-4B The Dark Cave

You can only choose one of the quests, "Sword of the Gale" or this one.
The fixed sortie members are the protagonist, Nasha, Narcissus, and Dorothy.
It has been reported that this effect significantly reduces the accuracy of all units except the protagonist, but I haven't noticed any particular impact on units that are sufficiently leveled up.
I don't think you need to worry about it too much.

Be careful, as a Dullahan will appear if you wait near the bones close to the save point magic circle.

- Treasure chest in the upper left: Nocturne
- Top right treasure chest: Top: Katakeos, Bottom: Dagsodia
- Treasure chest in the bottom right: Fragment of Death

 

17-1 Rematch

Est is being held captive, but the rescue ability cannot be used at the start of the stage.
Also, be careful as there are traps scattered throughout the stage that will inflict 15 damage and poison if you step on them.

Be careful of the Harpy + Siren combo in the upper left, as it allows the Harpy to approach and attack from quite a distance.

On turn 7, three banshees will appear from the entrance.

An event will occur when you progress to the point where you engage the elf sniper positioned below the boss, and Mez will become part of your army (this may require that Mez and Rail have a conversation in Chapter 16).
Be careful, because if Mez is defeated, it's game over.
At the same time, the enemy is heading towards Est, who is being held captive, and the door is opened.
At this point, you'll be able to rescue Est using the Rescue ability, so use it to save her.

Lucifer recovers 100 HP each turn, so after you've dealt with the other enemies, concentrate your attacks on him all at once.
If you focus your attacks on multiple units that can use weapons that halve attack damage, you should be able to defeat them without any problems.
Conversely, if you can't defeat this enemy, it's likely that your training is insufficient, so you should train by doing quests.

- Opening the treasure chest in the bottom left will make a mimic appear.
- Treasure chest in the upper left: Black outfit
- Examine the glowing mushroom on the high ground to the right below the boss (where the elf sniper is) to find the Aegis Shield.
- Treasure chest in the upper right: Orichalcum
- If you examine the watering hole where Est is being held captive, you will find a dangerous swimsuit.
- Examining the rock where the siren is located in the upper right corner will ward off evil spirits.
- When Mez and Lucifer fight, Mez learns the pursuit attack.

Added in May 2026 (information provided anonymously): "In the rematch of 17-1 on Hard difficulty, I obtained a bronze Haniwa by examining the mushroom located below the center of the two elves."

2026年10月追記(匿名様からの情報提供):『17-1 再戦にて、ゴズを撃破しないとクリア後に「ロザリオ・ホーク」を入手しました。メズ仲間フラグON、メズとゴズが戦闘、メズとルシフェルが戦闘、という状況でした。』

 

Chapter 18: The Gates of Hell

The base you reach just before entering this chapter is your last chance to complete quests and other tasks.
Let's make sure we're not underprepared.

Because the boss Mira has the Staff of Ripiarina, she will immediately fully heal any enemies you deal even partial damage to.
When attacking an enemy, make sure to defeat them completely during your turn.

On turn 4, four reinforcements will appear from below each of the points on the left and right where you are stacking sandbags.
When you reach the middle of the stairs, be careful as the Coeurls above will jump down and approach you.

When Shino and Guren fight, Guren's motives and other details will be revealed.
Also, defeating Glen with Shino will increase the number of times you can use Meteor by one.

- There is a secret shop behind the black entrance on the far left of the map.
Doping items and the most powerful magic are available for purchase, so buy them if you need that final push.

 

February 2026 Update (Information provided by A): "In Chapter 18, at the Gates of Hell, after the battle dialogue between Mira and Jorgen, Jorgen's skill Critical changed to Critical+. After defeating Mira, he retreated and I was able to obtain the water magic Cocytus."
In the battle dialogue between Glenn and Alfred, if Alfred's luck increases by +2 and you attack him with Caladbolg, the dialogue changes slightly. You can hear the rest of the dialogue after defeating Alfred. Unlike Shino, his skills are not enhanced. Jorgen also has battle dialogue, but he doesn't say anything as important as the other two.
This is a patch for Ver1.1.3.

Added in July 2026 (information provided anonymously): "In Chapter 18, if you examine the rock that can only be reached by a flying unit in the lower left, you will find a Wonder Bangle."

 

Chapter 19: The World of Nightmares

There are few enemies, but each one is a powerful illusion.
Not all enemies will charge at you, so fight while moving around to gain a numerical advantage.
Hypnos's area-of-effect sleep attack is troublesome, so prepare Est to counter status ailments, and if multiple people are put to sleep, quickly heal them with Est Heal.

 

Around the third turn, while I was wandering around in the corner, Hypnos was somehow warped to Est? and flew towards me.
In the pre-battle conversation, they said, "So you've broken through the illusion...!", but from my perspective, they were the ones who jumped in.
We all launched a concentrated attack, defeated the enemy, and cleared the stage.
It seems that Est will send Hypnos when there are no allies around who can be warped, so even if you just wait in your starting position, you should be able to naturally fight Hypnos like this.

- When the protagonist fights their own illusion, the command level increases to LV3.

*In addition, there seem to be various benefits to fighting against yourself (as was the case in the previous game).

March 2026 Update (Information provided anonymously): "Defeating the boss Hypnos with Weda grants the Critical Hit+ skill."

Added in March 2026 (Information provided anonymously)

In the lower left of the map, at the top of the stone pillar, is the Ripiarena.
Repair at the stone pillar (top) in the lower right of the map.

If you send characters other than the initially placed phantoms into battle, phantoms for those characters will be added.
If you use the same characters as the initial phantoms in battle, the number of phantoms will not increase.
The additional phantoms also possess a large amount of rare equipment, but the difficulty of the battle increases with their number.

Est? The Pegasus Sisters, Shavern, Sandra, etc., couldn't attack her.
The Pegasus sisters? The three sisters cannot attack each other, and Narcissus and Nasha? cannot attack each other.
There are some combinations where you can only attack one-sidedly, such as when Veda and Colette cannot attack each other.
The following is a list of characters that seem to have a close relationship, so there may be some omissions.


The protagonist and Jorgen? Luck +1
Jorgen and the protagonist? Strength and Magic +1
Two Jorgens grant +2 luck.
Is Bruford unable to attack the female protagonist?

Rails engage in combat dialogue with each other. Afterwards, all illusions can be attacked.
Rail and Weda? Only combat dialogue.
Movement +1 when two Michaels move together
Acquire a fatal skill with Mariabelle
Obtain the Rapid Fire skill from another Celica.
Bonds grant +1 to Defense and Magic Defense.
Mez and Rail? Luck +2

Est cannot attack Shayburn?
Sandra may drop a Blood Axe or Bloodstained Shield when defeated (rare drop? Conditions unknown).
Sandra cannot attack Est?
The three sisters cannot attack Est.
When two Yesicas possess a habanero, do they consume it to gain the Rage skill?
When two Ides are used, Skill +2, Defense +1
Izrine can be used to increase Strength and Luck by +1.
Only combat dialogue between Shavern and Larty.
Only battle dialogue between Shayburns and between Lartys.
Ham cannot attack Larti?
Narcissus cannot attack Nasha?
Nasha gives +1 to defensive luck when used by two Nashas.

Attacks are not possible between Weda and Colette.
Only combat dialogue between Weda and Beatrice.

Syldras grants +1 to both Skill and Magic Defense.
Syldras and Cesil? +1 to skill and magic defense (probably)
Syldras and Dorothy? Only battle dialogue.
Dorothy and Sildras? Get a fatal skill.
When two Cesils are used together, defensive physique +1
Cecil and Sildras? +1 to defensive physique.
Two Leonardos gain +1 Strength and Luck.
When two Tels are involved, HP +2, Strength +1.

Drakes grant +2 to magic defense.
Sera can acquire a fatal skill.
Usui only communicate through battle dialogue.
Shino can increase their physical strength and build by +1.
Alfred and Ashera? Cannot be attacked.
Ashera and Alfred? Luck +1, physique +2

 

Chapter 20: The Decisive Battle - The Ten Demon Generals

Since each enemy has high combat power, the ideal strategy is to lure them out one by one and defeat them individually.
Sometimes you have no choice but to lure out multiple enemies, so make use of commands like Re-instruction or the Staff of Saeed.

Mira tends to stay at a distance and provide support with her staff, so she often remains until the end.
When you are the last one standing, you will acquire an additional counter-attack skill and enter a special buff state that increases all of your stats.
Use attacks with a range of 3 or more to whittle them down and defeat them.
Giving your turn to the enemy will be extremely painful for Cocytus.

March 2026 Update (Information provided anonymously): "There is dialogue between Asura and Usui during battle."
Defeating Usui will grant you the Asura's Sword. The Asura's Sword you obtain will have better performance than when Asura possesses it.

 

Chapter 21 The One Who Controls Death

Since many enemy reinforcements appear every turn, you'll want to quickly get close to the boss and fight.

The penalty meters surrounding Thanatos are troublesome because they provide a support effect to the boss, but they cannot be defeated.
Therefore, let's capture and eliminate them.
When the penalty meter's HP drops to 1, it can dodge attacks, so it's best to eliminate it using the capture command when its HP is 2 or higher.
➡It seems they were just trying to capture the unit by chance, as it happened to be a unit with the "Evasion" ability.
You can't capture them without having the right judgment.
Therefore, it seems best to simply attack and defeat them with units that have the "Evasion" ability.

Thanatos has high HP, but using the dark magic spell Hell will deal 998 damage in one go, making it easier to defeat him.
It's difficult to hit your target, but try using techniques like the "Focus" command.

 

Added in February 2026 (information provided anonymously): "The skeletons in Chapter 21 that keep biting indefinitely can be finished off by characters with the Evasion skill, so having the War Priestess Nasha provide support seems to be the proper strategy."
I tried capturing it with a character that doesn't have a peeling ability, and it survived with 1 HP.

March 2026 Update (Information provided anonymously): "A conversation event will occur on the next turn if you approach Thanatos."
After that, attacking Thanatos with Est will grant you rage.

Chapter 22 Demon King

The Demon Lord will revive after being defeated once.
At that point, the protagonist obtains a weapon called a Gate, and using it to attack will inflict nearly 300 damage.

If you attack, you'll take heavy damage in return, so make sure to heal yourself with Estoheal before it's the opponent's turn.

March 2026 Update (Information provided anonymously): "Glass Sword on the Throne (Power 1000, Accuracy 100, Durability 1)"
*There are reports that it could not be obtained, so there may be some conditions required.

Chapter 23 Mother

First, you need to take down both arms before you can damage the main body.
Let's split up and go to the left and right to take them down.

The events after defeating the enemy differ slightly depending on whether you defeated it using the protagonist's gate or by brute force through it in some other way.
From a strategic standpoint, it's much easier to defeat them using the gate, so it's best to simply have the main character focus their attacks.

 

Even though I still had uses of Hell available, the weapon completely disappeared the moment I attacked the Queen (is this how it's supposed to work?).
This is probably the highest instantaneous damage dealt in the game (assuming the Queen's HP is the same even on Hard mode).

 

After clearing the game

Clearing the game on Normal difficulty allowed you to start a new game with a "Proof of Normal Completion" (double experience points).
If you're going to try the hard mode, this should make it a little easier.

The unit episodes revealed after clearing the game will likely change depending on the support conversations you have with them.
Since a supportive relationship between a man and a woman often escalates into a romantic one, I have a feeling the epilogue might change quite a bit.
In particular, the epilogue changes directly depending on who the protagonist ends up with, so I thought it would be fun to try out different pairings.
It seems like it will vary greatly depending on gender.

 

Clearing the game on Hard mode unlocks the "Gero Gero" difficulty level.
You will also start with proof of hard mode completion (all stats +1, Elite, Charisma).

 

Unit usage impressions (spoiler alert) *Normal mode, first playthrough

The main point is that all the characters become strong if you train them, so you can use whoever you like.
Even for characters I wasn't using, I leveled them up to their advanced classes through the Chapter 17 quests.
If a player's development falls short in the early stages of the season, I think it's unavoidable that they might be sent down to the minor leagues.

*The order of listing is based on the "Character Descriptions" in the Extra section.

 

Noah

As the main character, he played an active role as a versatile unit capable of doing anything.
Since I chose to specialize in magic, I hardly used any physical weapons.
Since the command to re-instruct units has a limited number of uses, it can't be used freely, and as a result, I think there were many maps where I ended up not using it at all.
I always intend to use the re-command function in a pinch, so I tend to have my units act towards the end of the turn, and as a result, I haven't really been using a strategy of aggressively defeating enemies.
The ability to pull out wands and spells from the stock depending on the situation was convenient and made the character very user-friendly, befitting a protagonist.
Since she can use her staff from the start, it ended up taking away opportunities for other healers to be deployed.

I speculate that the fact that only Susie and the protagonist are unaffected by Shoki's poison suggests that their mothers belong to the same species as Susie.

 

Jørgen

I was surprised to see that they were growing quite normally, as I had thought they wouldn't grow much.
While there isn't much enjoyment in raising them, their command skills are a great asset, so deploying them as much as possible was useful for supporting their development.
Just like the protagonist, he can do anything, so there's no doubt that he'll be useful if you deploy him.
I thought that character would die and not join the party based on the scenario, so I was pleasantly surprised that they actually joined.

 

・ Bruford

Since it was released so late, I haven't done much training on it.
If a tank character has been lost, this could be a valuable replacement.
I think Wimps' Shield was a useful piece of equipment when the tank character needed to focus on chipping away at the enemy's health without taking too many hits.

This unit reminded me of Billford from TearRing Saga.

 

Rail

This is a key unit that has consistently performed well as an attacker from the early stages of the game.
It has an overall excellent balance, and if you change its class to Lord Knight, its movement speed will increase, making it very powerful.
Aside from magic swords, the only attack method with a range of 2 or more is the spear, but I didn't find that inconvenient at all.

Falling into darknessExpectationsI was worried, but that didn't happen.

 

Michael

In the early stages, it was a valuable cavalry unit and a key player, but it lacked a decisive edge and was eventually dropped from the main army.
Overall, his stats have grown in a well-balanced way, and his defensive ability has grown to an impressive 25, making him perfectly capable of being used as a tank.

She visually resembles Mirael from "Spirit Legends," and considering her family name, she's probably one of her ancestors.
Learned through support conversation A with Beatrice.

 

Mariabelle

I liked the character, so I favored him at the beginning, but he gradually got dropped from the main team.
With low defense and luck stats, there are concerns about its endurance.
Before class change, its movement speed was low, and it had few opportunities to participate in battles.
Once you can use long-range magic like Hourain, your capabilities will expand to some extent, but the same is true for other units as well.
I wanted to pair her with the main character, but I ended up cheating on her with another unit.

It seems to be related to Lyra from "Spirit Legends".
Perhaps it's a family trait where the color of one's hair reflects their preferred magical attribute, perhaps inherited from an ancestor.
They share similarities such as clothing resembling sailor uniforms and eye makeup.

 

Celica

Since many units can use staves after class change, the priority for training specialized healers has inevitably decreased.
Therefore, I never ended up leveling up Celica until the very end of the game.
I changed my class to Sage to add some variety, but since my weapon levels were all D, it ended up being a lot of work to train them.

 

・Kizuna

I wasn't consciously trying to raise him that way, but before I knew it, he had become my top long-range attacker.
In addition to his physical strength, his magical power also grows well, and his ability to target weak points with a magic bow is another strength.
Bows, such as the Japanese bow and Yoichi's bow, were very useful weapons and played a major role in the game.
The wide attack range of the Japanese bow and its synergy with support attacks meant that it was not uncommon for allies to deal more damage than the main attacker while simultaneously attacking.

I was drawn to her because she's a party member from the very beginning and because of her simple, cute charm, so I ended up making her the protagonist's girlfriend.
The clothes she's wearing look similar to those worn by Luca in "Spirit Legends," but I don't know if there's any connection.
Gender unknown? She can wear a risky swimsuit, so she must be a woman... (while averting my eyes from Narcissus)

 

・Syldras

This attacker can deal significant damage thanks to their high HP and strength.
His skill and agility weren't low, so he was simply reliable because of his high offensive capabilities.
I often used the King's Sword, which allows for two attacks, rather than the Value Shield.
Being able to draw attention through provocation was surprisingly useful.

I had expected him to be more of an outlaw, but he was just a rough-and-tumble guy who cared deeply for his friends.
Even though there were rumors of a strained relationship between him and Rail in the glossary for the previous game, their relationship didn't seem as hostile as I thought.
You learn the skill "Flesh-Cutting Bone-Cutting" through support conversation B with Usui, and "Activation-Type Skill Nullification" through support conversation A.

 

・Cesil

This unit played the most crucial role strategically in this game.
The reason, of course, was the stealing command, and the top priority was how to increase my physical size.
I changed my class to Outlaw Star, which allows me to use stocks, making stealing much more efficient.
It played an active role in various situations, such as neutralizing bosses, stealing valuable items, acting as a shield, a decoy, and collecting treasure chests and opening doors.
Perhaps because I gave him a bronze Haniwa (clay figure) from the beginning, his physique was around 12-14 before class change.

It feels a bit strange to think of them as the largest unit in our army, including both men and women, but I don't mind.

 

Leonardo

I quite like the character of a monk with a villainous face, but for the same reasons as Celica, I didn't use him.
The main reason is that Est is sufficient as a dedicated healer.

After changing classes, I could have chosen the interesting class Monk, but I didn't feel any particular need for it, so I went with High Priest.
If I wasn't going to use it anyway, I might as well have played around with it.

Since it reacted to abandoned religious facilities, it's possible it originally belonged to one of them.

 

・Tel

Since he possesses the valuable skill of haggling, I would have liked to train him if possible.
However, since supplies became abundant through theft and capture, I no longer felt the need for them, and I handed over the position of chief archer to Kizuna.
His strength growth was somewhat slow, and I couldn't raise him much before his class change.
I was also interested in the unique Wind Wolf class, but I opted for the more practical benefit of significantly increased movement speed.

 

Dorothy

This is a magic attacker that can use dark magic from the beginning of the game.
Since there are few enemies that use light-element magic, my strength was that I could fight against many enemies at an advantage.
However, perhaps due to the weight of the dark magic, there were times in the later stages of the battle when I couldn't attack twice, which made things difficult.
Ultimately, Nasha took the title of the top dark magic user.

Where did Ribbon-chan, who was chasing us at the beginning, go...?

 

・Weda

He was a magic warrior capable of both physical and magical attacks, but in the end, he mostly used magic.
His defensive stats are on par with a mage's, so I was hesitant to put him on the front lines.
While its abilities improved in a balanced way, it felt like a somewhat difficult unit to use, lacking sufficient defense as a physical attacker and only being able to use fire-attribute magic as a magic attacker.
However, Flame Cross is extremely powerful.

There is no doubt that he is an ancestor of Ryun from "Spirit Legends".

 

Beatrice

This knight is charming, with a headpiece that resembles a Valkyrie's.
He was demoted to the minor leagues for the same reasons as Michael, and was hardly used in the major leagues.
Since it's a rare class, Unicorn Knight, I was somewhat tempted to use it.

Watching Weda looking happy with Colette, he would probably step back, thinking, "This is for the best...", and spend the rest of his life fighting alongside the unicorn.
Learn the "Forward-Facing" skill during support conversation B with Michael.

 

Colette

As mentioned before, specialized healers, like Celica and Leonardo, have a lower priority due to the deployment slot limitations.
The ability to heal distant allies with Repierce was incredibly convenient because it was relatively inexpensive and could heal them even from quite far away, depending on your magic power.
Therefore, even when splitting the unit into two, one healer was often sufficient.

 

Roox

Since the number of times you can use the "re-action" ability is limited by the map, I think its value has decreased compared to traditional SRPGs.
As a result, the limited number of usable attributes makes it seem like there are fewer opportunities for it to shine as a magic attacker.
It might be more interesting if there were more status effect items specifically for this weapon, but there's already a wide variety of staves available, so it might be difficult to differentiate them.

Apparently, he is remembered as the first user of Brave Wind.

 

Susie

I had high hopes for this character as an AXE (axe) character, but since there are many other excellent attackers, he ended up being relegated to the second string.
After class change, they become capable of support attacks, so they might be considered one of the members who can deliver maximum burst damage.

The fact that Shoki's poison doesn't affect it suggests that it's a being different from humans, but that's a different story in this work.

 

・Est

As a main character and a specialist healer, I did my best as the main staff user, separate from the protagonist.
Because of her charismatic skills, she was more suited to support than other healers and was very useful.
After class change, his stats were good enough to make him a viable attacker, but his light magic level was low, making Rafai his strongest weapon.

She looks just like Est (Elisa) from "Spirit Legend," and her sparkling eyes make her so cute.

 

Shaburn

He excelled as a powerful flying unit, possessing well-rounded combat abilities.
It has useful abilities like Charge, Focus, and Special Attack for eliminating enemies reliably, and Regeneration+ which recovers after each battle and turn, makes solo actions perfectly fine.
If we had boosted its mobility even more, it might have been even more comfortable to use.

What happened after they disregarded the advice?
It could also be interpreted that he lied to Est to avoid making her sad after being turned into a dragon.
However, according to the explanation in "Spirit Legends," the Dragon King has lived for at least several hundred years, so this interpretation might be far-fetched.

 

Sandra

Despite being armored, it excelled as a new-era tank with rapidly increasing agility and movement speed.
I was really torn about whether to change my class to General, but I went with Great Knight because of its strong ambush and additional counterattack.
I regret that the number of attributes that can be targeted by special attacks has increased considerably (heavy armor, cavalry, female).
Its protective skill made it very useful as a mother ship for backline units.

I love binge eating! I relied on her, even giving her the rather rude nickname of "Sandra."

 

Narcissus

This magic attacker was very easy to use, thanks to the versatility of the attributes it could utilize.
With a growth rate that reached almost its maximum without any doping, it consistently dealt stable damage with Moonlight, Consecutive Attacks, and Evasion.
Furthermore, by teaching it the 'Charge' skill, I was able to reliably perform Jamka from a distance.
Furthermore, its wide-range magical support is also powerful; although it doesn't trigger follow-up attacks, it does generate consecutive attacks, charges, and moonlight, resulting in tremendous firepower when combined with Kizuna's supporting fire.

While their unique behavior and speech tend to grab attention, they are extremely capable both as a playable unit and as a character in the story.
Her words and actions also seem to stem from her admiration for her respected mentor (the protagonist's mother).
You can equip a risky swimsuit, a warrior priestess's robe, and even a punishment whip.

 

Nasha

Initially, he was stronger than Narcissus, but he has since fallen from his position as the top magic attacker.
However, as a user of dark magic, she became superior to Dorothy.
Unlike Dorothy, this character's strength lies in its ability to use multiple elements: fire, wind, and dark.
Changing to Dark Mage meant I was left with only Fire and Dark attributes, which tend to have slightly lower attack speed, so that might have been a bit of a mistake.
I'd also like to try out a warrior priestess with wind magic that can deal critical hits and the ability to evade attacks.

She's supposedly Narcissus's sister, but you can also interpret her as a cross-dressing boy, or not.

 

・ Lahti

I didn't train him because I've been getting more flying units, but I felt he had fairly well-balanced growth.
I chose Wyvern Knight because I thought the ability to use stocks was a big advantage.

 

·ham

I didn't bother raising her because I thought Cecil was the only one who needed to steal, but I felt that she grew physically better than Cecil.
The ability to steal and then immediately move away is convenient, so it might actually be quite useful.
However, since stocks cannot be used, overall, I get the impression that Cecil has a slight edge.

 

Ide

I only used him in the early stages of the game in my main army, but his biggest feature is that he can use a bow after class changing to Enlil Knight.
If you work hard to raise your archery level, I think it will become a unit that can easily perform hit-and-run tactics as a flying unit.
It also has a parrying ability, and it seems like it would be useful for eliminating opponents with long-range attacks.

Emotions tend to show easily on their faces, and consequently, there seem to be many illustrations with different facial expressions.
This character is incredibly cute and bears no resemblance whatsoever to that legendary giant.

 

・Yesica

I got the impression that it was a fairly standard flying unit (although its defense was surprisingly high), so I didn't use it very often.
After raising them and comparing them, I felt that Ide, who can use a bow, had the advantage.

 

Izrine

If Yeshika or Ide haven't been leveled up yet, I think she can be used as an immediate asset.
While they may be inferior to the two who were properly trained in lower-level classes, I think they have a lot to offer as a flying unit that can use staves.

When you think of the eldest of three sisters, you tend to imagine a gentle, laid-back older sister, but Izurine comes across as a lively and cheerful older sister, which was a refreshing change.
I also like the character's standing pose; it seems like she knows exactly which angle of her face makes her look the most beautiful.

 

Drake

This unit possesses valuable bargaining skills and can acquire Charisma after class change.
However, I didn't use it very often.
You could give him charisma to stabilize your entire army, or you could make him a hyper-muscled AXE man who wields two axes—that might be interesting too.

 

Usui

He seemed like a well-known swordsman from the start, so I was worried about whether he would develop properly and didn't use him in the main army.
This ability is exactly what you'd expect from a Sword Master, but I think it's great that his physical strength also increases properly.
Since there was almost no interaction with other units, I'm vaguely thinking that I'd like to explore more support relationships.

You learn the "Rapid Fire" skill through support conversation B with Shino.

 

・Cera

The skill that slightly restores weapon durability was appealing, but given the abundance of repair options and powerful weapons available in this game, it didn't feel particularly attractive.
While the Trickster has the ability to steal, unlike the Thief class, it cannot steal weapons, making it a less appealing option.

 

Ashera

Although he's hardly ever used in the main team, he's an interesting character with high strength growth and the ability to use swords, daggers, and bows.
Since she can steal and pick locks, she'll be an immediate asset if you haven't leveled up Cecil or Ham yet.
In that case, since there are fewer opportunities to level up, it seems that physical doping would be necessary.

She may seem rough around the edges, but occasionally Alfred is surprised by her feminine expressions.

 

Alfred

He's hardly ever used in the first team.
Although they join as an advanced class, their HP often increases by 2, making them one of the toughest characters.
I feel this unit is a ready-to-use unit that can perform similarly to Sildras.

 

・Mez

This unit joins the party towards the very end, but their combat capabilities feel somewhat lacking.
I don't have the time to cultivate them, so I feel it would be difficult to put them to good use.

The epilogue was a little sad, so I'd like to advance my support relationship with Rail, but it seems difficult in terms of deployment slots unless I make use of the Magician's Tower.

 

・Shino

They're more of a support unit, but they seem to grow to a certain extent.
I leveled him up a little bit so I could have him fight Glen, and I think he's pretty strong.
My arm strength is definitely lacking, so I want to boost it with accessories and doping.
Their mobility is also a disadvantage, as it feels relatively low compared to our own forces at this stage of the game.

During a support conversation with Mez, it was revealed that she has some unusual preferences, and I began to feel that she might be an interesting character.
You will learn Moonlight in a conversation event after support conversation B with Usui.

 

My impressions after my first playthrough on Normal difficulty, with screenshots (spoiler alert)

I've selected some screenshots I took while playing and will be posting them along with my impressions.
Basically, all I'm saying is "so cute, so cute."

 

I like that Leonardo is aware that he has a villainous face.
I'm a little curious about how these two met and what the history of the Sildras mercenary group is.

 

Her puffed-out cheeks look adorable.
It's a unique naming sense, but it seems that her other sisters have also named their horses things like "Sasuke" and "Kitty," so perhaps it runs in the family.
Kitty is fine, I guess...

 

I never expected the emperor, who had such a strong final-boss vibe, to be assassinated so easily, so I thought the assassination was a charade, a scheme to gain a pretext for attack.
However, in reality, a demon was pulling the strings behind the scenes, so that wasn't the case.

 

 

The Kingdom of Jamil doesn't appear much in this game, but it's easier to imagine if you think of it as a country similar to Thracia in Fire Emblem: Genealogy of the Holy War.
Shaburn's own life story undoubtedly involved various events in his home country, but much of it wasn't discussed in this film.
You might understand it better if you thoroughly examine support conversations and other related materials.

 

Ashera's expression here is so cute.
Perhaps it's because they belong to the same clan, but their matching cloaks make them appear to be close friends.

 

I like King Allard; he's somehow endearing, perhaps because he dotes on his daughter so much.
He's like the judge from the Ace Attorney series, which makes him endearing.

 

I found it strange that these two people, despite having very similar physical features, don't seem to resemble each other overall.
I'm curious to know what Eric did when Frain was attacked by monsters.

 

The scenes where two people who have a long-standing relationship of trust confront each other are compelling to watch.
I like how Bruford initially seems hesitant, but then he overcomes his doubts and goes for it.

 

In the scene where Mira reveals all sorts of things, there isn't really much to say, and her somewhat human-like demeanor made me smile.

 

This scene shows Colette trying to make amends in an overly exaggerated way.
These two look so similar, is there any possibility that they're actually related by blood?
Since Colette is said to be from an orphanage, I'm fantasizing that it might be a possibility.

 

Susie is probably not human, and the protagonist, who is also immune to poison, likely inherited her bloodline.
I think the protagonist's mother and Susie belong to the same species.

 

It's rare to see Rail openly express his anger.
While there aren't many event battle scenes in this game, I personally like the style of presentation, so I wish there were more.

 

The executioners are all unique and memorable.
My favorite is Tune.

 

I'm not entirely convinced by the expression on their faces, which seems to say, "All's well that ends well."
Having him fight against Shavern might give a slightly different impression.

 

I found it endearing how, while trying to maintain his dignity as king towards Mez, he unintentionally slipped into using polite language at the end of his sentences.

 

I couldn't help but laugh at how badly the regular members of S-Star were being treated.
Lou's death is too scary

 

I've been seeing a lot of axe enthusiasts in the games I've been playing lately.

 

However, it seems they were weak-willed axe enthusiasts who would abandon their pride if they lost.
I don't know about Luce.

 

That made sense; these people were a group of four.
The scenario was tough, so I really didn't want to encounter them here.

 

Is...is this really allowed?
I'm wondering where Seria went.

 

Just like in the previous screenshot, I laughed because Elmdaa was saying the most outrageous lines.

 

When you're up against an SSS-rank opponent, you have to resort to some dirty tactics to even stand a chance.
I like how they've paid homage to the original source by writing "dirty" in hiragana at the end.

 

I took a screenshot because Cecil looked so cute when she got her exclusive weapon and was in a good mood.

 

There was a time when I was prepared for the parent and child to kill each other, but in the end they seemed to get along well, which was heartwarming.

 

For those of us of a certain age, the sound "gigigi..." immediately brings to mind Barefoot Gen, but is it safe to assume that this is the sound of teeth grinding?
This work features many female characters who grit their teeth and persevere.

 

Is this the only scene where Est cries?
While it may be unavoidable given their master-servant relationship, Shaverne shouldn't let the princess say things like that.
I think it's fine since I properly responded to their feelings.

 

I agree with Shino regarding Glenn.

 

And if that's what you get, the rule of grammatical agreement is to follow up with, "That's kind of sad, isn't it..."

 

Like Gerahard, he has a relieved expression because it was a good fight, but he hasn't forgotten that he was the direct cause of King Ragnar's death.
Well, since they're both trying to kill each other, I suppose it's a two-way street.

 

When you hear Hypnos's Draugness and think "Huh?", and then Thanatos's Terrible Providence, it's basically the Hades arc from Saint Seiya.

 

This is the scene where the protagonist tells Kizuna, "You don't seem nervous," and she likely presses the protagonist's hand against her own chest.
After that, there is no particular depiction of Kizuna being embarrassed, so this is a superposition state where both interpretations are possible: either it is a depiction of Kizuna's naive nature, or she is not embarrassed because she is not female. It is what is known as Schrödinger's chest.

 

The title is pronounced "Shinki Denshou".
While the term "sacred artifact" is sometimes referred to as "jingi" within the story, this title feels more appropriate.
The term "Three Sacred Treasures" is also pronounced "jingi," but it could be mistaken for a yakuza story like "Jingi Densho," so it feels more natural to have the title without the voiced consonant.

 

Can I really believe that this person is a woman...?

There's nothing certain, is there? Why am I here...?

 

A discussion about pairings (spoiler alert)

If a supportive relationship (A) is established between a man and a woman, it becomes impossible to establish a supportive relationship (A) with any other person of the opposite sex.
I'd like to consider what combinations would minimize the number of people who end up feeling lonely.

 

Stage 1: People with no other options (10 people)

 

Ashera+ Alfred

Alfred is confirmed to be Ashera's opponent.
Alfred has the choice between Noel and Ashera, but Ashera's only partner is Alfred.
If Noel and Alfred get together, it would be really sad for Ashera to be all alone.

 

・Cera+ Maria Bell

There are candidates for Mariabelle, Noah, Michael, and Serra, but for Serra, Mariabelle is the only option.
They seem like a surprisingly good combination.

 

・ Bruford+ Sandra

Sandra has the choice between Michael and Bruford, but Bruford only has Sandra.
They both seem like they'd make a good couple, given their similar heavy armor.

 

Nasha+ Ham

Ham has both Rathi and Shishir, but Nasha only has Ham.
However, another option is to attach Ham to Rathi and leave Nasha floating.

 

Usui+Shino
Shino has Rail, but Usui only has Shino.
They're a well-matched couple, both from the same country.

 

Izrine+ Leonardo

Leonardo has Celica, but Izurine only has Leonardo as a partner.
Celica is only available to Leonardo and the male protagonist Noah, so if you're not playing as a male character, one of them will inevitably be left out.

 

Roox+ Susie

Susie has Drake, but Lukes only has Susie.
They're a comfortable duo, just as they were when they first appeared.

 

Colette+ Waders

While Weda has Beatrice and others, Colette only has Weda.

 

Dorothy+Syldras

For both of us, this is the only person we can be with.
I think this is the only case.

 

Stage 2: People who are decided in a chain reaction based on the results above

Michael + Beatrice

Michael also considered Mariabelle Sandra as a candidate, but since they will both be paired with Sera Bruford, Beatrice is the only opponent left by process of elimination.
Similarly, Beatrice ends up giving Weda to Colette.

 

Drake + Kizuna

Drake also considered Susie as a potential partner, but since Susie will be paired with Lukes, Kizuna's partner is now determined.

 

・Sishiru + Tell

For Sisil, Tell or Ham are potential partners, but if Nasha and Ham are a match, then Tell is the only partner left.
Similarly, since Kizuna was taken away from Teru by Drake, Cecil is his only remaining opponent.

 

Cases where loneliness inevitably arises

・Mez or Yesika +Rail

Since both Mez and Yesica only have Rail as a partner, one of them inevitably ends up feeling lonely.
Personally, I'd like to see Mez and Rail get together.
If Yesica and her two sisters are all single, she probably doesn't feel very lonely.

 

Celica O Izurine+ Leonardo

If you have the male protagonist Noah, then Celica + Noah will suffice.
If Noah isn't available, you'll have to leave either Celica or Izurine afloat.

 

Est or Ide or Lati+ Shavern

Shaburn is very popular, so you have to choose from three girls.
It's the most difficult pairing to choose because it's a good choice no matter who you pick.
Personally, I'd like to recommend Lahti.
Est and Shaverne can remain in their master-servant relationship, and Ide and her sisters can all stay single and get along well.

 

Especially those who have no luck in romance

Jørgen

It's not that I have no luck with romance, but rather that I feel like I'm already far beyond that stage.
Since he's connected to his wife, I would have liked to see his relationship with Susie as well.

 

Narcissus

Perhaps due to her personality, there are no elements in her relationships that suggest romance.
Despite this, they have multiple support relationships (A) and many people (B), making them a highly sociable person worthy of being the main character.

 

 

 

 

An introductory article to the previous work, "Spirit Legends" (chronologically set in a later period).

Spirit Legends (Free SRPG) Introduction, Impressions, and Strategy Notes
Here's another recommendation: a compilation of free SRPGs featured on this blog.
A collection of articles introducing recommended free games (simulation RPGs)
For other games featured on this blog, please see this article.
A compilation of gaming-related articles featured on this blog.
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匿名
Anonymous
Before September

Ribbon, who was pursuing Dorothy, will reappear in Chapter 12 quest "QA12 Moonlit Vow" (ver1.06)
There may be certain conditions that must be met for it to occur, such as the need for support.

匿名
Anonymous
Reply  Lospass
Before September

I was able to proceed to the Chapter 12 quest "QA12 Oath of the Moonlit Night" with Syldras and Dorothy's support level at B, so that might be the requirement.

匿名
Anonymous
Before September

Chapter 15
When Jorgen engages in combat with the Deputy Commander, he defeats him and raises his command level to 4-4.

ねこまんじう
Nekomanju
Before September

I always look forward to your updates. I played the previous game on easy mode, so I'm trying hard mode now, but there are a lot of situations where I get one-shotted, and I'm worried about whether I can keep going.

Chapter 15
Cecil's physique increases by 1 during the battle with Giorgio.
However, in our army, he was an even bigger muscle-bound brute than his brother, so it was pointless...

Similarly, in the battle of Estotune, Tune's defense increases by 1.

匿名
Anonymous
Before September

Chapter 15
Besides Sildras ←→ Thune,

Jorgen ←→ Rosabelle: Luck +2
Cecil ↔ Giorgio: Physique +1
Dorothy ←→ Thune HP Strength Defense Build +1
Est ↔ Tune Defense +1
Robin ←→ Rail: No change

I have confirmed it.
It's great to see Shishil's physique improve.

匿名
Anonymous
Before September

I really appreciate the walkthroughs for games that don't have wikis.
Chapter 8: I got the Speed Ring in the upper right corner of the town, but where is the house where I can get the Shield Ring?
Isn't it the house to the upper right of the weapons shop?

匿名
Anonymous
Before September

The strategy guide was very helpful.

If you're going to tackle the SSS rank in the arena using conventional methods, the easiest way is to aim for an instant kill with Hell. If you activate a damage-increasing skill, you can guarantee a kill, so I managed a one-turn kill with three characters who can use Saeed's Staff and Dorothy. Having the support skills of the protagonist and Jorgen to ensure accuracy makes it fairly manageable.

あ
あ
Before September

In the QA1 cave investigation, I was able to obtain bone armor by examining some kind of bone in the lower left of the map.
This is version 1.1.0. There's something similar in spirit lore, isn't there?

あ
あ
Before September

During the 1-3 rescue mission, I was able to obtain an arrow apple by examining the apple tree (anywhere on the leafy part) near the center right of the map. I sent Yesica to get it, so I'm not sure if infantry units can obtain it. This is version 1.1.0.

あ
あ
Before September

In section 3-1, "Departure," I was able to obtain Pyram by examining the entrance to the tent on the right side of the map.
Version 1.1.0, Normal difficulty.

あ
あ
Before August

I was able to get the instruction manual by examining the fort at the bottom of the map (where Merge's reinforcements appear) in 4-2 Magic City. This was on Ver1.1.0 on Normal difficulty.

鮎沢
Ayuzawa
Before August

Excuse me for commenting.
Kizuna's model is probably Aikawa Kizuna, a gender-ambiguous heroine (?) who appears in Tomoki Matsumoto's manga series "Prunus Girl".
Not only is their gender unknown until the very end, but their hairstyles are also very similar.

あ
あ
Before August

In Chapter 8, during the escape sequence, I was able to obtain the Amplification Bracelet (Skill: Affinity Enhancement) by defeating the副軍師 (Deputy Strategist).
Even on normal difficulty, defeating it is quite tough. If the thief's build is 13 or higher, you can steal their weapon, which might make it easier. Even at build 11, you can steal the Girabolt, which makes it considerably easier.

あ
あ
Before August

In Chapter 11, "The Sea of Evil," there was a secret shop on a ladder square on the ship's hull.
B-rank magic, magic swords, spears, axes, and bows, a few daggers and shields, and doping items.
Version 1.1.0

あ
あ
Before August

In Chapter 15, "Execution Squad," I was able to obtain a bronze Haniwa by examining the cave entrance in the upper left of the map.

I was able to get treasure by searching the forest where the副軍師 (second-in-command) was located.
In version 1.1.0, the victory conditions seem to have changed; now it's to defeat two members of the execution squad and reach a designated location (somewhere above the副軍師). (You can clear the map without defeating the副軍師, but it's unclear what happens after that.)

The following is a battle conversation with the execution squad.

Rosabelle ←→ Usui
Rosabelle, Strength +2, Agility -2
Usui, Skill +1, Luck +1, Magic Defense +1

Robin ←→ Jorgen: No change

Tune ↔ Est Est Defense +1

The difficulty level is Normal.

あ
あ
Before August

In Chapter 17, Side Story, "The Sword of Softness and Hardness," I was able to obtain a crystal shard by examining a small crystal near the center of the map (near where the gargoyle reinforcements spawn). Since it's near water, infantry cannot enter; flying units are required. This is version 1.1.0.

匿名
Anonymous
Before August

6-1 I was able to obtain an Arrow Apple by having a flying unit examine the large tree at the top of the Fubra Wetlands.

あ
あ
Before August

In Chapter 17's side story, in the Dragon's Sanctuary, I was able to obtain treasure by examining the lotus flower by the water on the right side of the starting point (the one closer to the bridge). I was also able to obtain the Hero's Axe by examining the lotus flower by the water above the starting point (the one closer to the waterfall).
This is a patch for Ver1.1.2.

あ
あ
Before August

In Chapter 17, Side Story, "The Sword of the Gale," I was able to get Tama's Bell by examining some kind of bone in the treasure chest containing Cresbas on the left side of the map.

匿名
Anonymous
Before August

The Genji equipment from the Elmdore-like enemy in the SS class of the arena can only be stolen in the second match.

匿名
Anonymous
Before August

QA17-1 I learned Critical Hit+ by defeating Asura with Usui using the Sword of Softness and Hardness.
This is version 1.1.2.

あ
あ
Before August

"1-2 Two Threats"
You can obtain gold bars by "examining" the top of the fort.

匿名
Anonymous
Before August

Ghosts drop Phantom Masks in 6-1 Fubra Swamp.
It wasn't in the ghost's inventory, and it didn't drop when I changed the order in which I defeated the enemies, so it seems to be a random drop.

あ
あ
Before August

In "2-1 The Little Mercenary Group," I received a kunai when I visited a house with Shishil.

あ
あ
Before August

"2-1 A Small Mercenary Group"
When you visit a private home, the items you receive will vary depending on the unit.
Gold coins in Sildras
Leonardo and the Iron Shield
Shishiru Kunai
Steel Bow in Tell

匿名
Anonymous
Before August

In Chapter 10, attacking Gale with Usui triggers a conversation event, granting +1 to Magic Defense and Luck.
Defeating Gale with Usui will trigger another conversation and he will drop the Wind God's Sword (even if you stole it beforehand).

あ
あ
Before August

"3-1 Departure"
You can obtain a damp torch by examining the remains of a campfire.

匿名
Anonymous
Before August

The second Kraken in Chapter 11 drops the Ice Lance.
It wasn't in my inventory, and it didn't drop when I changed the order in which I attacked, so it seems like some monsters have rare drop settings.

匿名
Anonymous
Before August

Chapter 10 Basilisk Rare Drop → Break Blade
It also appears there's another basilisk in the middle, making a total of three.

匿名
Anonymous
Before August

> QA17-1 The Sword of Softness and Hardness
>・Treasure chest in the upper left: Left: Orb of Resurrection, Right: Garment of the Earth
It says that, but I couldn't find it on hard difficulty. Is it only available on normal difficulty?
You mentioned you've already cleared the second playthrough on hard mode; was this present at that time as well?

匿名
Anonymous
Before August

12B The Road to the Empire (Inland)

After defeating the bandit boss, there's a message about a medal in the village in the left center, but if you haven't visited the village before defeating the boss, you'll only get 2500G.
If you visit, you'll receive a medal + 5000G.

あ
あ
Before August

In Chapter 18, at the Gates of Hell, after the battle dialogue between Mira and Jorgen, Jorgen's Critical Hit skill changed to Critical Hit+. After defeating Mira, he retreated, and I was able to obtain the water magic Cocytus.
In the battle dialogue between Glenn and Alfred, if Alfred's luck increases by +2 and you attack him with Caladbolg, the dialogue changes slightly. You can hear the rest of the dialogue after defeating Alfred. Unlike Shino, his skills are not enhanced. Jorgen also has battle dialogue, but he doesn't say anything as important as the other two.
This is a patch for Ver1.1.3.

匿名
Anonymous
Before August

The skeletons in Chapter 21 that keep biting indefinitely can be finished off by characters with the Evasion skill, so having the War Priestess Nasha provide support is probably the best strategy.
I tried capturing it with a character that doesn't have the ability to see through attacks, and it survived with 1 HP.

This is version 1.1.3.

あ
あ
Before August

[Chapter 8 Escape]
The instructions say, "Check the bottom right to find a gold nugget," but where exactly is it?

匿名
Anonymous
Before August

If a character wearing the Battle Priestess's Robe fights as the Arena Champion, they will be judged as a fake priestess, and all stats except HP, build, and movement will be reduced by 3.
If Nasha is a battle priestess, she is a true priestess, so all her stats except HP and build are reduced by 6 (movement is also reduced to 0).
Also, the debuffs from the robes and Nasha stack.

匿名
Anonymous
Before July

In Chapter 23, you have to defeat both hands first, but it seems there's a specific order in which to defeat them.
When I defeated the right hand first on Normal difficulty, the left hand used Resurrection to revive it.

I wonder if it's based on Destamoor or Lavos?

匿名
Anonymous
Before July

Since the equipable targets for Value Shield were listed as "Sildras and others," I tried it on all characters.
Besides Sildras, the only other characters who could equip it were Cecil, Alfred, and Ashera.
Could this be related to the ethnic group mentioned in the support conversation between Sildras and Ashera?

匿名
Anonymous
Before July

[Chapter 8 Escape]
You can obtain the Rage skill by having Gerahart and Larti fight.
If you have Gerahart and Shavern fight, you probably get a +1 to agility stat, and if you defeat Shavern, there's a special line of dialogue, but it's unclear if it triggers any kind of flag.

匿名
Anonymous
Before July

In Chapter 12, Dorothy's side story, the condition for obtaining Ribbon's Ribbon seems to be that Dorothy delivers the final blow to Ribbon.
If Ribbon is defeated by someone other than Dorothy, Ribbon dies and the acquisition event does not occur.

匿名
Anonymous
Before July

[Chapter 9 Defense]
Having Eric and Colette fight grants the Rage skill and increases Strength, Defense, and Movement by +1.

匿名
Anonymous
Before July

Chapter 17 Side Story: The Magician's Tower, 6th Floor
Enemies drop various items randomly, but I'll list the items that were particularly good drops.

Alchemist: Instruction Manual, Protein β
Lord Knight: Valmanway (attacks 4 times with Sword S)
Assassin Cross: Aura Chakram (Dagger S)
High Wizard: Magus Robe (Magic +6)

匿名
Anonymous
Reply  Lospass
Before July

I previously wrote about the drop items on the 6th floor of the Magician's Tower, but please allow me to make a correction.
I attacked four times with the Valmanway Sword A.

あ
あ
Before July

[Chapter 13: The Decisive Battle of the Empire]
If you take the route "12B Road to the Empire (Inland)," the locations of the two houses will have changed to the upper right. The items you receive will also have changed to a Magic Ring and a Hero's Axe.

匿名
Anonymous
Before July

A special conversation will occur if you reach Chapter 17 with Usui and Rail's support level at B.
A choice will appear, and Rail will acquire either the skill "Rage" or "Clear Mind (Critical Immunity/Seals Activated Skills)".

Usui is a very useful character for support, as she can also strengthen characters like Sildras and Nagi.

あ
あ
Before July

[Chapter 13: The Decisive Battle of the Empire]
If Noah doesn't talk to Jorgen, Jorgen won't become an ally.

匿名
Anonymous
Before July

[Chapter 11: The Sea of Evil]
Examine the bag caught on the railing of the lookout post on the ship's central mast to obtain a bag of gold coins.
Having Fuuma and Lux fight increases Strength by 1

匿名
Anonymous
Before July

[QA12 Training]
A silver bow can be found by examining the passageway behind the bow displayed on the castle wall in the upper left corner.
[QA12 A Vow Under the Moonlight]
A crystal fragment in the center of the moon's reflection in the river in the lower left.
A nun's veil on the tomb with flowers in the upper right

匿名
Anonymous
Before July

Chapter 13: The Decisive Battle of the Empire (Inland Route)
If you had helped Letia via the inland route to the Empire, you would have joined the war as an ally in the northwest.
Gerahart, Shayburn, and Larty engage in battle dialogue. No stat increases or anything like that.
When Bruford joins the party, the equipment he stole is restored. However, the equipment is too heavy.

あ
あ
Before July

[Chapter 15: The Execution Squad]
You can obtain the "Bronze Haniwa" by "examining" the "Cave Entrance" in the upper left.

匿名
Anonymous
Before July

Chapter 19
Defeating the boss Hypnos with Weda will grant you Critical Hit+.

匿名
Anonymous
Before July

Chapter 20
Asura and Usui have conversations during battle.
Defeating Usui will grant you the Ashura Sword.
The Asura's Sword I obtained has better performance than when Asura had it.

匿名
Anonymous
Before July

Chapter 21
Approaching Thanatos will trigger a conversation event on the next turn.
After that, attacking Thanatos with Est will grant him rage.

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