I've always liked simulation RPGs, but recently I've been playing a lot of free SRPGs in particular.
Since the release of the excellent creation software "SRPG Studio," I feel like the number of free SRPGs has definitely increased.
When playing those games, some are fun and enjoyable, while others are not.
I'd like to try and summarize my thoughts on what the difference might be, based on my own experiences.
Games I want to play
There are many SRPG games out there.
However, of course, I haven't played and completed every single game.
So, I thought about why someone might start playing that game, and what the initial triggers might be.
There were reviews saying that the game was fun.
This pattern is fairly common and often leads to actual gameplay.
Since we play games within a limited amount of time, I'm very drawn to other people's opinions, even if they're just their own.
However, if there are only a few positive reviews, it may not lead to people actually playing the game.
When multiple people have written reviews, and each of them gives a high rating, it increases the sense of trust.
Furthermore, if a game has a reliable reviewer's rating, even if it's only from one person, it might still lead to a decision to play it.
If a reviewer shares the same taste in games as me, I often approach that game with high expectations.
It has an interesting "vibe".
I apologize for using such a vague term, but I think it's a matter of individual taste, something that can only be described as "atmosphere."
Whether it's the title, the synopsis, the graphics, or screenshots of the gameplay, if something catches my eye, I'm more inclined to play it.
While commercial games aren't something you can easily play just because they're free, free games can be a good starting point for people to give them a try.
Games I can't keep playing
And even if I start playing a game, I don't necessarily play it all the way to the end.
There are some games I stop playing halfway through, and others I continue to play.
I reflected on my own patterns of what kinds of games I tend to stop playing.
High difficulty level
If the game itself is too difficult, you might end up having to restart repeatedly, which can make you lose the motivation to complete it.
This is a part that largely depends on the player's gaming skills.
However, recently, more and more games are offering difficulty options, and I think this has helped to alleviate the problem.
However, some games have difficulty settings that force players to repeatedly engage in "grinding" that is unrelated to the main story, or games that assume the player will be constantly saving, resetting, and loading.
With that kind of game design, the pacing of following the story becomes poor, and unless you're really curious about what happens next, you might stop playing.
Furthermore, when you get stuck because something is difficult, if it's not clear what needs to be improved and how, you might lose motivation altogether.
Of course, not everything needs to be explained in detail, but it would be helpful to have some kind of remedy, such as hints for when you get stuck.
The story and characters lack appeal.
This is a pretty critical problem.
If the story and characters aren't appealing, players will lose the motivation to continue playing the game and find out what happens next.
If the other gameplay elements are fun, I think that can compensate for some of the shortcomings.
The gameplay has become repetitive.
This is a problem related to the game itself.
For example, if one overpowered character could easily clear every stage, the game would lack depth and become mere repetition, making it difficult to call it fun.
Also, I don't find it very interesting if all that happens is that a lot of reinforcements keep appearing, or if there are just a lot of tough, strong enemies that make the game take a long time.
Whether you find it "difficult" or "troublesome" when trying to complete it makes a huge difference, I think.
One of the characteristics of SRPGs is that you have many allied units.
Therefore, I think the most interesting stages are those that are easier to clear if you can make the most of the unique characteristics of each unit.
I know it might be difficult to have a theme for every stage, but I think having a theme for each stage makes it more thought-provoking and enjoyable.
What makes an SRPG interesting?
To summarize, the conditions for an SRPG that I find interesting are as follows:
Starting stage of gameplay
• There are reliable, highly-rated reviews.
It has an interesting "vibe".
This isn't a condition related to the fun of the game's content, but without this element, there's no reason to play it in the first place.
No matter how interesting a game may be, if you don't have a reason to actually play it, you can't get to the stage of evaluating its content.
In that broader sense, I think it's a necessary condition.
Playing stage
- The difficulty level is just right for me (I don't feel it's unfair).
- The story and characters are appealing.
- There are various strategies for each stage, making it worthwhile to think about them.
I didn't go into specific details this time.
However, I think that games that generally have these elements are what I consider to be interesting SRPGs.
Immediately after finishing an interesting game, I usually feel an urge to write a review and share it with more people.
If it's a relatively unknown work, I feel even more compelled to share it.
(If it's already a well-known game, I often don't bother writing an article about it...)
By doing so, if the work becomes popular and the author is inspired to create new works, the chances of encountering another wonderful work increase.
I hope to continue actively introducing works that I find interesting.
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