Let's organize the reasons why some people "cheat bosses" in SRPGs and others don't.

SRPGにおける「ボスチク」する派・しない派の理由を整理する game
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Introduction

Recently, there was a lot of discussion on X (formerly Twitter) about boss-cheating in simulation RPGs.

"Boss chipping" is a method of earning experience points by slowly chipping away at the enemy units (mainly bosses) that do not move from their base.
By taking advantage of the fact that the boss's HP recovers slightly each turn while you're waiting at your base, you can level up almost indefinitely, albeit at the cost of a huge number of turns.
In short, I think it's similar to grinding for experience points in an RPG.

I've seen a variety of opinions, and it seems that the pros and cons of Bosschik are strongly linked to each person's play style and policies, and that everyone has their own beliefs.

I'd like to summarize my own thoughts on the viewpoints of those who criticize their boss and those who don't.
This is more of a memo to myself, something like, "I wonder if this is another way of thinking about it."
Needless to say, whether or not to engage in boss-cheating is entirely up to each individual player.

Opinions of those who criticize the boss

I'll be writing down opinions I've seen on social media, as well as my own thoughts on the matter.
Let's start with the positive opinions.

I want to make the game easier.

A common reason for using the "boss-chick" technique is to make the game easier to complete.
By rapidly increasing the levels of the units you deploy, clearing subsequent maps will naturally become much easier.
Boszczyk is a time-consuming process, but Boszczyk itself is not difficult; in fact, it's something anyone can do.
Therefore, by earning money through boss farming, you can make the game easier on your own.

Prevention and insurance against getting stuck

Similar to the previous point, but with a slightly clearer objective.
In many SRPGs, you can't freely grind for experience points, so you might get stuck if you encounter a difficult section (although some games allow you to grind infinitely through training, etc.).
It's reasonable to earn money while you can in advance to avoid such situations, and I think it's understandable as a form of insurance to ensure you can play with peace of mind.

Most recent free SRPGs have been designed with considerable care to prevent players from getting stuck, so I feel that the actual chances of getting stuck have decreased (compared to our previous games).

Training your favorite unit

One reason for using Bosschik might be to train and strengthen your favorite units.
If you have a favorite unit that's weak, it can be difficult to train it effectively in actual battles.
Furthermore, since it's easy to optimize your boss's stats (by repeatedly saving and loading so that many parameters increase when they level up), it can be said that this is the best way to level up weaker units.

I'll use it if it's not prohibited.

Since Boschik itself isn't specifically prohibited, the idea is to use whatever is available.
If Boschik is possible, there should be no problem using it to make things easier.
Furthermore, the feeling of transgressive pleasure derived from using these loophole-based money-making techniques is something that gamers can relate to.

Enhancements to achieve bonus content

In SRPGs, there are powerful bosses that you don't necessarily need to defeat, and stages with bonus elements that can only be achieved through skillful gameplay.
Achieving these bonus features is often difficult with units developed through normal training.
Therefore, the reason for engaging in boss grinding is to create powerful units and achieve these challenging objectives.

Opinions of those who do not tattle on their boss

Next, I will write about the possible reasons why some people choose not to engage in boss-tickling.

It's a waste of time, it's a hassle.

Boss grinding is the act of repeatedly dealing damage to a boss to gain small amounts of experience points.
You mustn't inflict too much damage and defeat the boss, so as your units grow stronger, you need to restrain your attacks to avoid killing them and also wait for the boss to heal.
Naturally, this means the playtime will increase significantly, and it will take a considerable amount of time.
Strengthening your characters might shorten your subsequent playtime, but even without grinding bosses, it might not take much time at all.

The operations performed in Boschik are essentially manual tasks, so some people may find them tedious.

It disrupts the original game balance.

Boss chipping can be considered a cheat or loophole-like strategy, so there are probably not many games that adjust the game balance with boss chipping in mind.
Therefore, if you strengthen your units sufficiently through bossing, there is a risk that you will not be able to enjoy the game with the game balance that the creators intended.

While there may be an issue of whether the originally intended game balance suits the players, it's highly likely that the difficulty level will be easier than anticipated.

I don't like that the number of turns to clear the game is recorded.

In some games, the number of turns it takes to complete a level is recorded, and taking too long can result in a lower rating.
If you perform a Bossic on such a work, a clear record will remain indicating that you performed a Bossic.
For players who aim to clear stages in as few turns as possible and complete them efficiently, some may avoid boss grinding because they dislike having a long turn count recorded.

I feel like it's kind of unfair.

For those who believe that Boszczyk's methods are not conventional, it's understandable that they might dislike using such techniques.
If you sufficiently strengthen your units through boss grinding, you might be able to clear stages by simply brute-forcing your way through, leading to a repetitive and predictable strategy.
There's no doubt that some players find enjoyment in devising various tactics and successfully overcoming challenges even with weaker units.
For those people, it might feel like Boschik is somehow cheating.

A player who has finally managed to overcome a difficult stage after much effort and ingenuity might get annoyed when a player who has racked up a lot of points by exploiting bosses says something like, "That stage was a breeze for me."
There's no single superior way to complete the game, but players might judge different methods as better or worse depending on their personal preferences and aesthetic sensibilities.
I get the feeling that players who are aware of boss grinding, especially in SRPGs, tend to be veterans with strong beliefs and preferences regarding their playstyle.

My stance → Basically, I don't complain to the boss.

I can hear people asking, "So what's your position then?", so I'll state it out: I personally don't often engage in boss-related trolling.

There are several reasons.
The main reason is simply that it takes time.
Since I play with the goal of minimizing the time and effort required to complete the game, boss grinding is not my first choice.
However, if it's clearly demonstrated that boss trolling significantly improves the subsequent gameplay, then I think it's acceptable to do it to the extent necessary.

The second reason is that I want to enjoy the game with the balance the creator intended.
Unless it's a game with an unusually high difficulty level, the developers likely balance the game by avoiding boss-grinding, which is why I don't do it.

However, in subsequent playthroughs, if I wanted to make my favorite unit the strongest or if there was a challenge I wanted to complete, I would sometimes resort to boss grinding.
However, if lowering the game's difficulty level would allow me to achieve my goal, I would probably avoid using boss-grinding tactics.
Since Bosschik is time-consuming and requires effort, if it can be avoided, then the best option is to not do it.

Even when challenging higher difficulty levels like Hard Mode, I generally don't use boss-chewing tactics.
I think the real fun of high-difficulty modes lies in figuring out different strategies compared to normal mode.
However, if you choose a high difficulty level but then just keep using the same strategy of chipping away at bosses without changing your fighting style, there's no real need to play on a high difficulty level in the first place.
My words might have been a little strong, but I think this depends on individual play styles, so I don't intend to force my opinion on anyone.

Those who engage in bossing likely have their own justifications and reasons for doing so.
Conflicts of opinion are unavoidable, so I think it's fine to argue, as long as it's not about forcing one's views on others or slander.
Criticizing could easily escalate into a religious war, and pressure to convert should be avoided, but I am curious to hear what each side's perspective is.
If you have any opinions or comments, please feel free to post them in the comments section.

In conclusion

I've written down various thoughts about Boszczyk, filling in the gaps with my imagination.
It seems like many people who play free SRPGs are those who play with a lot of dedication and attention to detail.
If that's the case, then perhaps we've entered an era where even the question of whether or not Boschik is possible must be included as basic information about a work.

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名無しさん
Anonymous
Three years ago

I get the feeling that most people who don't "boss-trick" (a term used to describe a specific type of boss-related behavior) are those who have experienced boss-trickling in the past and are bored with the same scenarios.

匿名
Anonymous
Three years ago

I'm basically playing with the restriction of not using boss-cheating tactics.
Regardless of the quota, the goal is to clear it in the fewest turns possible on the spot.
Perhaps because of that, I sometimes achieved fame and sometimes didn't in Imperializer.

However, if it's a strategic failure that's difficult to overcome through effort, or if I have to restart from several chapters earlier to catch up, I'll let my anger get the better of me and spend 500 to 1000 turns grinding through bosses and recovering HP and MP.
(Like Hard Roads to the Crown, or the Runtime Saga in the later stages, or the new magical girl story)

Now that I'm a working adult, I no longer have the time to restart from several chapters ago and play through the game again... I used to nitpick so much back in my student days playing the GBA trilogy.

匿名
Anonymous
Three years ago

However, if you choose a high difficulty level but then just keep using the same strategy of chipping away at bosses without changing your fighting style, there's no real need to play on a high difficulty level in the first place.

This is based on the premise that the game's difficulty level has been properly considered.
In those kinds of games, even on hard mode, I generally don't use any hacking/hacking.

However, in games where that's not the case, we'll simply take ruthless countermeasures (sniffing) against them.

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