This is an article introducing "Dark Side Story," a game created using SRPG Studio.
This is a robust simulation RPG featuring beautifully illustrated characters.
The units offer a high degree of customization, making it easy to strengthen your favorite units.
By the time I finished episode 13, my playtime was just under 10 hours.
Game Overview

The protagonist is Lute, the prince of Metanoia, the "Kingdom of Darkness," one of the countries that exist on the Astral Continent.
On their way to the "Empire of Light" for peace negotiations, they visit a village that is attacked by bandits.
The prologue begins with the villagers setting out to repel this threat.

This game is a traditional simulation RPG.
In the demo version, you can choose between Normal and Hard difficulty levels.
The final version is expected to include a new highest difficulty level.
The main systems are as follows:
- Mounted units can be moved again.
- Character loss is possible (see below).
- Some characters possess the "Steal" skill.
- "Capture" and "Rescue" can only be used by units with the skill.
Unit growth is random.
- Class changes are performed at level 10 or higher, using a common item (level is reset).

There is a possibility of a character being permanently lost if they are defeated.
However, since you can revive using a resurrection item, it's not that difficult.
You can get two or three resurrection items early in the game, but they are valuable.
The game balance is not good if you're getting defeated so easily.

You can obtain many skill acquisition books as part of unit customization.
It's difficult to decide who will use it, but I think the usability will vary greatly depending on the unit.
Impressions (up to Chapter 13)
*These are my impressions after clearing up to Chapter 13.
I played on normal difficulty, and my impression was that the difficulty was about average.
Since allied units have a relatively high HP, I got the impression that even if there were many enemies, we could manage surprisingly well.
On the other hand, the stage bosses were quite formidable, and it was dangerous if you didn't use your main force effectively.
During the walkthrough, there weren't many turn limits, so it was nice to be able to take my time and strategize.
I don't recall ever having to compete fiercely with bandits while recovering treasure or visiting villages.
I didn't have any particular problems with money.
The weapons you can buy in the shop are limited, so it's always a pleasant surprise when you find some good items.
The weapons a unit can use depend on its weapon level (which increases), so you can't just give a good weapon to a unit that's slow to level up and expect it to be immediately effective.
You may need to make some degree of judgment about who you want to focus on developing.
Since there are many situations where you end up trading HP with the enemy, it was helpful to have plenty of units that could use healing staves from the beginning.
Furthermore, since healing items such as herbs and ointments are readily available, I felt there was a high degree of flexibility in how to distribute my forces.
I felt that the parameter growth of units when leveling up was quite stingy.
In many cases, only HP increases, so you might not feel like you're growing as a character.
On the other hand, it's true that it's quite satisfying when various types of stats increase.
Since status-boosting items are frequently available, I feel that the game is designed to compensate for low growth even if you get a bad character.
I noticed this after clearing Chapter 13, but I thought it was a new feature that you can see a radar chart of growth rates by sliding the status screen horizontally (of course, I hadn't realized that weapon levels could be seen there).
From the title "Dark Side Story," I thought the main characters would do something horrible, but so far that hasn't happened.
Since there are still many mysteries surrounding the story, I'm hoping that the "dark" side of Metanoia will be depicted in future installments.
Since this is a trial version, I'll write about the points that caught my attention.
It's possible I've misunderstood something or missed some part of the explanation.
- Weapons that cannot be equipped will be highlighted.

I believe this is a design flaw, but in one-on-one item exchanges, weapons that cannot be equipped remain displayed in white.
When withdrawing from the convoy's stock, weapons other than those usable by that unit are displayed in black, which sometimes led to misunderstandings.
Since the game uses a weapon level system, you have to check not only the available weapon types but also their levels, which felt a bit cumbersome.
- It was sometimes difficult to distinguish which villages were available to visit (Chapter 9)

In this chapter, there were multiple graphics for the villages you could visit, which sometimes made it difficult to tell whether a village was accessible or not.
Since I was able to visit a village with different graphics than before, I wondered, "Could it be that I could also visit the two mansions where enemies were waiting?" (I couldn't visit them).
Strategy Notes (Spoiler Warning) *Up to Chapter 13
Prologue: The Stirrings of Destiny
The enemy numbers were moderate, but we fought safely by attacking without overextending ourselves.
I think you'll be fine as long as you fight using indirect attacks to avoid counterattacks and take weapon compatibility into consideration.
Amy and Vermicelli don't have any weapons that give them an advantage over axes, so it seems they'll have to fight while relying on healing items.
Fortunately, we have few enemies, so I don't think we'll be in much trouble.
Chapter 1: The Lurking Conspiracy
The game is cleared when the lute reaches the top of the screen.
While the scenario suggests we should quickly break through this section, let's proceed slowly and steadily.
Since enemy counterattacks will likely often reduce your allies' HP, it's best for Mystia to focus on healing rather than attacking.
Let's use Sebastian to focus on luring out and whittling down the enemy.
If you buy iron spears at your base, you won't be at a disadvantage against opponents wielding spears.
The treasure chest could be opened with the treasure key, and it contained a source of magic (magic +2).
Chapter 2: Smoldering Hatred
This map requires you to have Lute wait at the far right of the map within 25 turns.
The story begins with Nased being pursued by a large number of enemy cavalry.
Let's use Nasedo's full mobility to rendezvous with Lute and the others.
After joining forces, most of the enemy units will prioritize targeting Nased, so other units should attack without worrying too much about counterattacks during the enemy's turn.
Amy is afraid of mounted archers, but it seems they aren't targeting her.
Be aware that the boss, Mueller, and some other enemies don't necessarily prioritize attacking Nased.
Nased possesses the protection of a knight, so he won't be in too much trouble; the situation shouldn't be as difficult as it initially appears.
Once we've cleared out a bit of the enemy, let's attack the bridge defended by the heavily armed infantry on the right.
The enemy reinforcements coming from the upper left of the map are easier to deal with if you intercept them at this bridge.
Be aware that it has high defense, so you won't be able to inflict much damage unless you attack with magic or a rapier, or with units that have high attack power, such as Vermicelli Sebastian.
The captain has a steel spear and is very powerful, so be careful.
Once you cross the bridge, the Beranmerjes will come towards you.
You won't be attacked just for making contact, so if necessary, let's have them communicate using Lute.
I think you can gain experience points by having all units except Lute wait on the bridge and intercept enemy reinforcements.
Chapter 3: The Fall of the Castle
The cast has been completely revamped, and the story will now be told from Alice's perspective.
You need to get Alice to the bottom right corner within 20 turns.
Reinforcements will continuously appear on the map, so everyone should advance downwards and fight their way through.
I'll place Gundai and Jade at the rear of the formation to act as a shield when engaging the enemy.

Alice can use healing spells, but if you have to heal injured units, your advance will be slowed down, so try to position the units you want to heal so that they are in Alice's location.
The enemy units themselves aren't very strong, so you might as well try to hold out until the very last turn (20 turns), as shown below.
Chapter 4: The Power of the Secret Elixir
The plan is to help Amy and the others escape while they rejoin the main force, and then take down the boss.
First, the main force will head towards Amy and the others, ignoring the surrounding enemies.
The Devil Sword wielders you'll encounter along the way are dangerous, so defeat them with ranged attacks.
Amy should first visit the village and obtain the protective ointment (if you don't get it here, it will be a little more difficult to find the right timing to visit).
Move Tina outside the enemy's attack range, and have Cutler wait on top of the forest; this will allow you to whittle down the pursuers with counterattacks.
Once the enemy forces have been successfully weakened by Cutler's counterattack, Amy can finish them off, and then you can retreat using the repositioning function to rejoin the main force relatively safely.

Once you've regrouped with the main force, eliminate the enemies coming from the left of the map and prepare the area before engaging Delabar.
Delabar has extremely high attack power, so surround him with tough allies and fight him there.
Chapter 5: The Undead Army
This map features reinforcements appearing from various directions, and the ultimate goal is to eliminate all enemies.
Let's leave the upper part of the map to our allies, Duncan and his team.

I'll have Shark and Leibniz attack the skeletons to the south.
The group of enemies on the left side of the starting position can be mostly dealt with by having a Gundai charge in alone with a spear.
If you boost your defensive capabilities with defensive ointment and also acquire the detoxification skill, your defense will be even more solid.
*You can obtain a spear by talking to Jade in Leibniz.
Enemy reinforcements will appear from various directions for a while, but basically, aim for the upper left of the map where the boss is located.
The idea is that the Gundai take the lead and weaken the enemy, while other units go around and finish them off.
Boss Wise is a formidable opponent.
The safest option would be to have Shark attack with a Kill Sword equipped.
Using any other unit would be risky as it wouldn't be able to land an effective hit.
Chapter 6: Recapture
This map features infantry units operating from the inside and cavalry units operating from the outside, each advancing their own offensive strategy.
The boss won't move from his throne, so you can collect the treasure chests later at your leisure.
There's a thief named Excel on the indoor side, so there's no problem there, but be careful on the outdoor side, as you won't be able to retrieve the treasure chest without the treasure key.
(If you defeat the enemy holding the treasure key and then send the key to the transport convoy, you will not be able to retrieve it.)
Outdoors, I think it would be easier to fight if you gather your allies on either the left or right side and wait in the forest to ambush the enemy.
Be very careful of the Horse Killer enemies that appear in the later stages of the game.
Indoors, it would be best to focus on the Gundai, who have strong defensive capabilities.
However, there are quite a few enemies that use magic attacks, so don't get overconfident.
Be careful, there are enemies wielding hammers further inside.
The enemy's armor is tough, so use Shark equipped with armor killer or magic attacks to break it down.
The boss, Batista, is a formidable opponent.
I think the safest approach is to have Cutler use a hammer and chip away at the enemy's health with counterattacks.
At that time, don't forget to provide support effects with Tina and Lute.
QA1 Pirate's Fortress
This is a quest map that you can accept at any time.
The difficulty level isn't high, so it's a good idea to deploy units that are lagging behind in development.
Since most of the enemies are wielding axes, it's easier to deploy more units equipped with swords.
If you want to destroy the shooter located in the upper left and collect the gold medal, deploy the flying unit Amy.
The boss, Holtz, is quite a formidable opponent, so be careful not to deploy only the units you want to level up and end up unable to defeat him.
Chapter 7: Threats from the Sky

This map is won by defending for 15 turns.
The Bird Riders appear as reinforcements from all four sides of the map, so don't worry about them too much. It's best to intercept the reinforcements that appear later in the game near the center.
The Birdrider in the lower left of the map can be dealt with relatively little risk by sending Gundai alone to take it down.
Use other units to hunt down the wounded enemies that have advanced to the center.
The soldier group on the right side of the map can be mostly defeated by sending Cutler there and having him wait in the mountains.
After that, an armored army will come from the bottom right, so it would be a good idea to send all your magic-using units to intercept them.
The enemy infantry coming from the north are numerous, so let's intercept them with our other units. I think the forest near the center is the safest place for the main battle.
I think you can reduce their numbers by sending only cavalry ahead, attacking, and retreating while fighting.
While you're fighting these enemies, Birdrider reinforcements will continue to appear, but their individual combat power isn't that great, so don't worry about them too much.

If you have the opportunity, it would be a good idea to try and defeat Vitaly, who is positioned in the lower left.
If you approach with a unit with high attack power or Heath, it will start moving and you can lure it in.
QA2 Sweeping Operation
This map features mostly undead enemies.
It's easier if you deploy units that can exploit the enemy's weaknesses, such as Fireball or Light Cross.
However, Lesser Demons are quite formidable opponents, so it's dangerous if you don't bring along some well-trained units.
From the perspective of collecting treasure chests, it's best to deploy Amy and Excel, who are carrying the treasure keys.
Chapter 8: Time to Advance

The starting point is a swampy area that is difficult to traverse.
Since Kerin's unit is advancing slowly, we should first prepare to intercept them.
The skeleton soldiers are a nuisance, but instead of attacking them directly, it's safer to intercept them near the swamp. This way, you won't be surrounded when you engage Kerin's unit.
Since there are several enemies equipped with weapons that allow for mounted attacks, it would be best to deploy infantry to the front lines to intercept them.
Moore's troops, positioned in the forest on the lower left, are reluctant to move even as we approach.
First, eliminate the surrounding shooters before taking on the enemy.
Moore has a powerful Heavy Lance and is dangerous, so be sure to stay out of Moore's attack range while fighting.
They're in the forest, so it's hard to hit them, but we have superior mobility, so let's use the cavalry's repositioning to our advantage in battle.
Chapter 9: Determination
This is a map showing the journey through the castle town.
The general flow of the game is to persuade Lapis with Lute, then have Lapis persuade Gilliam.
First, you'll fight the spearmen beyond the door.
Let's clear them out before the Pegasus Rider arrives.
If the shooter above is bothering you, you can use Amy to chip away at him from above and take him down.
I think it would be better to wait until the battle situation calms down before attacking the three mercenaries on the north side.

Once you've dealt with the Pegasus Riders, go and take down the Silence-wielding enemies surrounded by walls.
Be careful, as the Lapis Squad will start moving if you approach the entrance of the door.
If you persuade Lapis with Lute, her troops will become your allies, but it will be difficult to persuade them without defeating any of them.
If you want to gain experience points, it's perfectly fine to defeat a certain number of enemies.
Use narrow passages to block the way with units that have high defensive capabilities.
Since Lapis attacks with a spear, you need to be careful not to defeat her by equipping your tank allies with weapons that can be used at both close and long range.
After persuading Lapis, all that's left is to go and persuade Gilliam.
The enemies along the way aren't that strong, so let's proceed without rushing.
There are a lot of shooters deployed, but their power isn't that high, so you don't need to worry too much about them.
Chapter 10 Invaders
Since it's an indoor map, focusing on infantry will make your advance smoother.
There are many treasure chests and doors, so it's a good idea to deploy Excel to ensure safety.
Also, since there are enemies that use status effects such as Silence and Curse, it's a good idea to have a unit that can use Refresh.
Among enemy units, those whose graphics show only their face rather than their full body can be persuaded by Lapis and used as guest units.
They aren't particularly strong in terms of combat power, but you can replenish your supplies by looting the items they possess.
Additionally, Armor Knights with the Capture skill can capture enemies and steal all of their equipment and items.
If you have the time and resources, please do take advantage of it.
On turn 3, Isabella will appear as part of your army from the stairs in the upper left of the map.
They're strong, so I don't think they'll defeat you, but let's proceed cautiously.
Entering the boss Faye's room will significantly increase Lute Lapis's stats.
Since Faye won't move, it's best to defeat her quickly.
Chapter 11: Tragedy
This map's objective is to eliminate all enemies.
My strategy was to leave the enemy Hermita & Kyle unit in the lower left to Gundai alone, while sending the other members towards the allied forces on the right side of the map.

While the Gundai are holding them off, we'll first deal with the enemy cavalry on the right.
There are a lot of them, but let's take them down one by one by using special attack weapons like the Horse Killer.
Since our weaker allies are likely to become enemy targets, I think we can manage even if we attack boldly.
After that, we'll send Gundai towards the lower part of the central cliff to rendezvous with the main force.
I'll send Lapis ahead so she can try and persuade Kyle.
If Gundai's crowd control skill is activated successfully, the enemy shouldn't be able to attack all at once.
Hermita is equipped with a silver axe and has high attack power, so be careful.
After that, enemy flying reinforcements will appear, but stay calm, intercept them, and then head towards the boss.
Dealing with multiple people at once is chaotic and difficult.
Be careful, as some flying units have weapons that inflict status ailments.

Once you've dealt with the flying units, use a unit with high defensive capabilities (like a Warlord) to lure them out, and then annihilate them.
Hiroshi, the Brave Knight, is dangerous because he has a Kill Sword and Skill Ring, giving him a very high critical hit rate, so you'll want to defeat him with ranged attacks.
QA3 Arena
This is a quest that only Vermicelli, Amy, and Bergman will attempt.
I think it will be fine as long as the vermicelli has grown to a certain extent.
Don't forget to give them some antiseptic medicine.
First, you will engage in battle with the red enemy forces.
Let's take down Bergman quickly while his strength and defense are still high.
In the end, you will fight against the green enemy forces.
The mages who use long-range attacks are more dangerous, so let's leave the armored knights alone.
Prioritize defeating Merge, and it's best to approach and take him down while using healing items.
Chapter 12: The Warrior Lurking in the Forest
The goal is to have Lute reach the exit point at the bottom of the map.
As advised before starting the mission, first quickly defeat the Phaiden squad in the forest.
We're both in the forest, but if you have the advantage with your sword, it won't be easy for your attacks to land.
Just be careful of Phiden and make sure to stay out of his attack range.
Since attacks that deal double-digit damage or more won't affect Phiden, have a unit with high firepower take him on.
Ulric's unit is troublesome because they can move freely through the forest, but their attack power is low, so they are not a threat.
Use units with high defensive capabilities to draw their attention, then wipe them out in one go.
Ramika appears alone in the lower left corner of the map.
Let's use Ramika's axe without hesitation and aim to reunite with Lapis.
Around turn 10, when you approach the exit of the forest, an event will occur where units without resistance will catch a cold.
At the same time, Vitaly's expedition also began its northward march.
Fighting in the middle of the forest is obviously disadvantageous, so it would be best to ambush them once you've made it to the edge of the forest.
Priests who use Sleep are troublesome, but you can probably just ignore them if you can withstand them by using Refresh three times.
Vitaly possesses both high attack power and speed, making him a formidable opponent.
Use Isabella's wind magic and other abilities without hesitation to defeat them as quickly as possible.
Chapter 13: Tracking
This map features female members chasing after Stoneley.
The difficulty level changes depending on how many treasure chests you collect.
I think the ultimate goal is stealing Morris's gold bars at the very back.
The blue treasure chest just before that contains Carpe Diem (20 experience points), so you can probably skip it (I stopped here).
As for Stoneley, you can usually catch up to him near the narrow passages of the waterway, so I think it's better to focus on taking out the surrounding enemies rather than trying to chase him unnecessarily.
When Stoneley reaches roughly the center of the top of the map, he will summon undead reinforcements.
Leaving them alone would be dangerous, so let's focus on eliminating the enemy.
Ramika's axe attacks are the most suitable way to defeat Stoneley.
Other opponentsSilent BibleBe careful, as there's a high chance you'll be ambushed.
Unit usage impressions (spoiler alert) *Up to Chapter 13
*The user experience is based on personal opinion.
The order in which the entries are listed is the same as the order in which they appear in the biographical directory.
·lute

Its performance is somewhat lacking, but it's not particularly weak.
With its highly accurate rapier and effective damage against armored and cavalry units, it performed reasonably well.
Its strengths lie in its high HP and regeneration skills, making it easy to place it on the front lines and utilize its command skills.
I was surprised (and relieved) that I could change classes using a regular class change item.
Lapis Lazuli

While her own strength isn't particularly impressive, her Charisma skill, which provides support effects within a range of 5, is extremely useful, making her a unit you'll always want to place on the front lines alongside Lute.
I feel like I want to finish off any enemies that my main force missed and then prioritize developing them.
Alice

While it seems convenient that you can use magic and staves from the beginning, the limited movement speed and overall speed make it less user-friendly.
A drawback is that her staff level is lower compared to Tina, who is a specialist in that field.
Lately, as it grows, its magical power has increased, and it's now able to unleash powerful attacks.
And she's cute.
Sebastian

You might think they're just a support character, but they're actually a reliable and powerful unit that grows stronger over time.
The fact that he can switch between swords and spears from the beginning, and that he possesses command skills, are not to be overlooked.
I found him very useful in boss battles, and I'm glad I didn't discard him just because he's in the Jagen role.
・Mystia

The advantage of this unit is that it's a cavalry unit from the start and can use swords, magic, and staves.
However, since none of them were as strong as specialized classes, they tended to be used in a supplementary role as other areas developed.
That said, it's undeniably convenient, and if you deploy it on an outdoor map, there's a lot you can do with it.
Epsilon

When he first appeared, he wasn't very reliable as a fighter, but after boosting his magic power once, his firepower skyrocketed, and he rose to become one of the top magic attackers.
This unit is essential when fighting undead enemies who are weak to fire.
The destructive power of Ignition is tremendous, and Hellblaze with a range of 3 is also useful, so I'm looking forward to its future growth.
Vermicelli

His strength increases very well, and his HP and defense are also decent, making him a useful lead-off hitter.
Its ability to overcome adversity, even when at a disadvantage, gives it the power to force its way through, making it easy to use.
He can consistently perform well against any opponent; he's definitely a strong contender for the ace position.
When you hear the name vermicelli,Half-baked heroThis reminds me of the general from "[Title of the show]".
Amy

Despite the advantage of being a flying unit, it was initially a difficult unit to use due to its low combat power.
However, through consistent training and development, the weapon level has improved, and it has become easier to use.
I'm mainly active in eliminating shooters and mages.
Heath

Based on my belief that mounted archers should be strong, I trained them while thinking about how they could be effective.
As a result, the cavalry version, with its continuous, charge, and concentrated skills, can rain down arrows unilaterally from outside the enemy's range.JamukhaA unit like this has been completed.
By focusing on increasing the activation rate of the charge skill and boosting HP somewhat, I was able to land many more attacks and defeat enemies with a high probability.
While the growth of skills is a slight concern, it can be compensated for with focus and guaranteed hit skills, so it's not much of a problem.
He's a top candidate for the archery team.
・Nasedo

This unit's presence gradually diminished after its peak appearance on a particular map.
However, sword-wielding cavalry were valuable, so they did have their moments to shine depending on the enemy's weapon matchups.
Currently, their defensive skills are so poor that they're being treated more like a 1.5 or 2nd team.
Excel

On maps with lots of doors and treasure chests, she's the only thief I feel incredibly uneasy without deploying her.
Since they're not quite strong enough as fighting units, they tend to end up staying home, with the thought, "Well, the treasure key and door key will do..."
His speed is exceptional, so if you boost his strength, he could become a great swordsman, but whether it's worth going to such lengths to use him is something to consider.
・ Ripley

This unit has somewhat unconventional performance characteristics.
While they can fight reasonably well if deployed, their low mobility makes them difficult to incorporate into combat.
Since it's treated as a flying unit, I think there will be situations where that will be useful.
I love the concept of a succubus who is troubled by her lack of sex appeal. 120 points.
Merluza

Looking at the growth rate radar, it's clear that this unit will definitely become strong if you raise it, but it's a difficult unit to raise.
Currently, both my swordsmanship and magic are weak, so unless I consciously train them a lot, it might be difficult to achieve great things.
Gundai

This is our one-man army, utilizing its superior defensive capabilities to single-handedly hold back large enemy forces.
If you equip it with a spear, it could be considered a strategic weapon capable of single-handedly annihilating everyone except mages.
He's currently our team's MVP.
By teaching them the taunt skill, they become very useful because they can draw enemy aggro even with high defense.
The priority of taunt skills was roughly like this: [Heath who cannot counterattack > Gundai who has a taunt skill > other units], so attack priority is high and useful.
・Jade

They joined at the same time as Gundai, so where did this difference come from?
The iron spear, barely held as an afterthought, evokes a sense of melancholy.
However, it is I, the player, who am making that decision.
In SRPGs, the selection and rejection of units is an unavoidable aspect of the system.
Even though I tell myself that, I feel guilty every time I see his face on the sortie screen.
Isn't this the dark side of SRPGs?
Isabella

This unit truly embodies the ability of a helpful character.
While there's not much room for improvement, it performed well in battles against powerful bosses.
Our army's top magic attacker is Epsilon, but when we encounter enemies that are immune to fire magic, we need to enlist Isabella's help.
Tina

She's a healer who can also cast light magic.
Since their staff level is higher than other units, a major advantage is that they can use higher-level staves from the start.
Especially indoors, she can be expected to perform better than Mystia in terms of mobility.
The outfit doesn't look like a nun's habit, but rather like pajamas, which is quite captivating.
Cutler

This is a valuable axe attacker that deals significant damage with each hit.
While it's difficult to pursue the enemy, its strength lies in its ability to secure multiple attacks through counter-attack skills.
(Giving them a scythe would make it easier to pursue them, though...)
Since there are few physical means to counter enemy armor, it proved useful in a variety of situations.
Avoiding attacks is difficult, so I can't do without healing potions and herbs.
・ Klein

Since there were few units that could use bows, I chose him to join the team.
However, Heath turned out to be far more useful than expected, so opportunities to use Klein have decreased significantly.
You'll likely be deployed on maps where many enemy air units appear.
Shark

The traditional Killer Swordsman slot.
Having a higher weapon level than other sword units, and being able to monopolize powerful swords from the early stages of the game, is a significant advantage.
He's not easily defeated, so he'll show toughness and perform well on the front lines.
Leibniz

In our army, he's the man who, along with Jade, protects the regular members who are left behind.
I'm sorry I haven't been able to give you more opportunities.
However, it is I, the player, who am making that decision.
In SRPGs, the selection and rejection of units is an unavoidable aspect of the system.
Even though I tell myself that, I feel guilty every time I see his face on the sortie screen.
Isn't this the dark side of SRPGs?
Gilliam

I like shooters, but they're difficult to deploy on maps where you need to advance, making them challenging to use effectively.
It seems like it would be very effective on defensive maps and indoor maps.
I think it was the right decision to give it a guaranteed hit skill to compensate for its low accuracy.
However, we should be prepared for the possibility that hiring him might be the wrong decision.
Lamica

She's a tomboy princess who uses AXE, so I think she'll be popular.
Ramika's exclusive weapon, the Axe of Ramika, is powerful as it attacks twice, so you'll want to use it without hesitation to level up quickly.
Its growth rate is not bad and it's cute, so I intend to actively raise it.
Kyle

This might be the Green Knight who appeared late.
Since the vermicelli is already growing well, Kyle's role overlaps with mine, making him a bit difficult to use.
However, their elite skills suggest they'll grow quickly, and their high strength makes them quite promising.
Bergmann

He might be the Red Knight who appeared late.
Compared to Nasedo, it seems easier to use because its combat-related parameters are higher.
With its relatively high HP, it seems capable of utilizing its taunting skills and could potentially threaten Nasedo's position.
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