Introduction and walkthrough for the SRPG free game "Resistentia -Regisentzia-"

SRPGフリーゲーム「Resistentia -レジステンツィア-」紹介・攻略 game
This post can be read in about 13 minutes.

An SRPG Studio game by "Sea Fish Party""Resistentia"This is an introductory article.
This SRPG is meticulously crafted with a strong focus on simulation, offering a different gameplay experience compared to previous SRPG Studio titles.
A great many character illustrations have been included, resulting in a very lavish graphic design.

It took me about 20 hours to complete the game, playing at a leisurely pace.
(There was one instance of continuing after a game over due to a negative balance.)

* "Resistentia" is a Latin word meaning "resistance".

Download here

Free!

Game Overview

Having lost much of their living space to the Demon Lord's army, humanity plans to send the protagonist (player) and a small number of personnel to a certain island to use as a bridgehead for their counterattack.

You can choose to make the protagonist look like a male or female character, but there are no particular problems with either choice.

 


On the main base screen, your army's ace with the most kills will be displayed as a character portrait.

The general flow of this game is to strengthen your army with the funds and resources you accumulate, and advance the story by conquering maps through strategic actions.
As time passes, aid will arrive regularly from the mainland, so pay close attention to the balance of funds and supplies.

There doesn't seem to be any time limit based on the passage of days (probably), so it's designed to allow each player to progress at their own pace.
There are various objectives, so you can try to complete the game in the shortest possible time, or explore other ways to enhance your experience.

 

Selecting the "Operations Room" command will display a map showing the currently active missions.
You can choose options that advance the story, or you can select maps you've already cleared to strengthen your army.
In the case of maps related to the scenario, it may not be possible to play them again.

 

When starting an operation, you select the members to be deployed and the leader.
Since the maximum number of soldiers that can be deployed is six, there aren't many large-scale battles.
Each unit has its own unique leader skill, so choose a leader that suits your strategy.

As the game progresses, features such as training reserve members and sending them on separate missions will be unlocked.
There's no need to force yourself to train all of your units; you can deploy only your favorite units without causing too much trouble.
However, if a regular member gets injured (as explained later), the team's strength could decrease significantly, so caution is necessary.

 

Once you deploy your units, the strategy phase begins, just like in a typical SRPG.
Since there are very few ways to recover HP, it is extremely important to play the game while avoiding taking damage.

When attacked by an enemy, you can choose which weapon to use to counterattack, so it's useful to have equipment for ranged attacks.
Additionally, selecting the defensive command during a counterattack can reduce the damage you take, so use it appropriately.

Note that in regular maps, even if all your units are wiped out, it does not result in a game over; it is treated as a retreat.
You will be returned to the base screen, so it's a good idea to prepare again before trying again.

A clear rank is displayed when you complete a map, but many maps have specific conditions set for obtaining an S rank.
Clearing the game with an S rank may grant all characters an experience point bonus or allow you to obtain special equipment.
Achieving an S rank on your first try can be difficult, so it's recommended to progress through the story a bit before trying again.

 


Ms. Emeraude, the therapist in charge, secretly wears a garter belt.

Depending on the damage taken during the operation, you may be randomly injured after the battle ends.
Injuries can range from minor to moderate to severe, and there are disadvantages such as decreased parameters until the injury heals.

While it's possible to sortie even with injuries, it's generally best to have them treated in the medical bay.
However, since you will be unable to sortie while receiving treatment, be careful if you have an important operation coming up.
Additionally, emergency defense missions may occur as the game progresses, and having regular members undergoing treatment will reduce your combat strength.
Having several reserve members trained beforehand allows you to treat patients with peace of mind.

 

Completing new missions unlocks various research options.
Research requires materials obtained from enemies, but it offers various benefits.
For example, if you study a goblin corpse, all members will learn "anti-goblin tactics," increasing the damage they deal.
When you encounter an unknown monster, prioritizing research on it will give you an advantage in future battles.

In addition, research may lead to the discovery of new equipment recipes, which can then be produced.
In this game, the strength of your equipment is directly related to the strength of your units, making it an indispensable element for successful gameplay.

Research takes time, but increasing the number of researchers can shorten that time.
However, since this will increase labor costs, it's best to increase it only after you have a comfortable income.

 

In the workshop, you can create items based on recipes discovered through research.
Materials and supplies are necessary, but they are essential elements for strengthening military power.
If you don't have enough necessary materials, you'll need to go on missions to earn them.

Some recipes require a certain number of craftsmen to create them.

 

After a certain number of days, the settlement phase will begin, and your income and expenses will be displayed.
As the story progresses and you acquire more bases, your income will steadily increase (though this may vary depending on the level of public safety).
Furthermore, expenses will increase as the number of operational members and staff grows.

If your current funds and resources go into the negative, it's game over, so always try to manage them with a margin of safety.
However, even if you get a game over, the game itself can continue.
If you don't care about your score, you can just continue as is.
I think you'll get the hang of this game once you've completed it, so for now, just keep playing without worrying too much.
(I myself got a game over once, but I continued playing without worrying about it.)

 

During the settlement phase, you can hire new members for your operations.
Since you can deploy six people for the mission, it's important to gather all six as quickly as possible.
After that, you can gradually increase the number of staff while keeping an eye on the balance with your income.
If you increase staff too rapidly, it will become difficult to resolve financial difficulties.

 

Characters can carry up to two types of weapons and equip up to three types of armor and accessories.
As I've mentioned many times before, equipment plays a significant role in strengthening your units, so make sure to consciously acquire the necessary gear.

 

In addition to their level, units also have a proficiency level.
This increases by engaging in battles, just like experience points.

You can acquire new skills once your proficiency level exceeds a certain point.
At each stage, you have to choose between two skills to acquire.
Since you cannot reacquire skills, make sure to acquire skills that align with your unit's growth strategy.

 


The female knight Rain's Swordmaster outfit looks like Saber's.

Class changes branch into two patterns at the fourth stage, "Proficiency Level III (Class Change)".
The skills you acquire at this stage will determine which class you will change to.
When choosing team members, consider whether to focus on developing their strengths or compensating for their weaknesses, and make your selections while keeping the overall balance of the team in mind.

Amazingly, different character portraits are provided for each class change.
Choosing based on appearance is also a fun option.

 

Events may occasionally occur at the base.
Some events affect base capabilities based on your choices, while others delve deeper into the characters' abilities.
While the main scenario doesn't often focus on individual characters, it's interesting to see different sides of each character through these side events.

 


I won't say what it is, but the women who appear in this work are generally well-endowed.

Some events can help deepen friendships among participants.
These kinds of events deepen your emotional connection to the characters, and if support relationships are formed, it will give you an advantage in completing the game.

Review (no spoilers)

I was able to stay engrossed and enjoy it until the very end.
It felt like a simulation RPG with added unit management elements, which gave it a fresh gameplay experience.
Although it's an SRPG Studio game, it's been heavily modified and is highly addictive, making it hard to stop playing.

Each stage doesn't take very long to complete, so I was able to progress through them at a good pace.
While I wanted to move on to new stages one after another, I enjoyed the feeling of managing the unit, such as thinking, "We haven't finished researching this monster yet, so let's go after that," or "Let's move on to the next stage after the injured regular member recovers."

We can deploy six people at a time, but injuries occur fairly frequently even in normal combat, so we needed to train personnel to fill those gaps.
However, when grinding on a map you've already cleared, you can skip the walkthrough, and from the mid-game onwards, you can level up lagging units through training, so there was almost no stress in those areas.
Although what we're doing is mostly repetitive, I think the reason it doesn't feel like work and is actually enjoyable is because we get a real sense of progress as the entire unit steadily gets stronger.

Additionally, the randomly obtained legendary equipment adds an element of gambling, which makes it fun.
I get really excited when I acquire powerful equipment.
(It was a bit inconvenient that I couldn't check the skill effects attached to equipment before equipping it.)
Also, regarding transactions during the settlement phase, if you're lucky with the available items, you can purchase powerful weapons early on.
I liked that there was a slight loophole that allowed you to save up money and buy something that would instantly make things easier.

 

What I find amazing about this work is the sheer volume of text.
The more simulation-oriented a game becomes, the more likely it is that each unit will be treated as a replaceable piece, but this game offers many sub-events involving the units themselves.
In addition to the lengthy profile text provided on the status screen, there are many events that utilize full-size illustrations, making it feel like a very lavish production.

The text displayed at the start and end of each stage also varies depending on the units deployed.
The main speaking role is played by the unit you choose as the leader, but it's not just a matter of male/female differences; the speaking style seems to be tailored to each unit, so no matter which unit you choose, it sounds natural and doesn't feel out of place.
Unit performance is mostly class-dependent, so they can be swapped out, but you develop a strong attachment to the characters through their character portraits, events, profiles, and so on.
Since the order in which characters are added and how they are used will differ depending on the player, one of the appealing aspects is that you can experience a narrative unique to that player.

Regarding the story, I enjoyed the feeling of gradually uncovering information and getting closer to the core of the matter.
I won't go into details because it would be a spoiler, but in terms of recent free SRPGs,Fiber EmbalmI was excited because there were mysteries that drove the story forward, like this.

For veteran players, it offers plenty of replay value, and even casual players can enjoy it at their own pace until the very end without getting a game over.

Strategy Notes (Spoiler Warning)

From this point onward, there will be spoilers, so please be careful if you want to complete the game on your own.

Tips for completing the game

Long-range attacks are the best.
Since taking damage from enemies can result in injury, indirect attacks that allow you to attack without receiving counterattacks are very useful.
If you're playing as a magic user, you can easily fight by learning skills that extend your attack range and attacking from a distance.
To prepare for enemies resistant to magic, it's even safer to include a character who can attack from a distance with a bow.
Being able to create units with a range of 5 or more makes things considerably easier, as you'll often be able to attack from outside the enemy's movement range.

*Incidentally, Frandine, who joins your party midway through the game, has a very powerful leader skill: "Increases the magic attack range of all allies by +1."

How to fight enemies
Many enemies have a thought pattern where they won't approach you if you wait right at the edge of their range.
Therefore, it's useful to train one Guardian-type unit with high defensive capabilities to lure them in.
By having your characters charge into the enemy like a shield and then casting long-range magic from behind, you can more easily break the enemy's formation.

Saving money
If troop strength is a condition for an operation, be careful not to enter the settlement phase with too many troops, as this will result in high maintenance costs.
Ideally, you should increase your troop strength immediately after the settlement phase and complete all necessary operations before the next settlement phase.
After clearing the stage, you can reduce expenses by resetting your troops to zero.
However, preparation costs are incurred each time, so you will need to save up funds for when you want to increase your troop strength again.

・ Utilize the effects of medals
By defeating many enemies or assisting in their defeat, you can acquire skills such as the "Conquest Golden Merit Medal" and the "Supporting Gold ○ Medal" (where ○ is the type of weapon).
This skill increases your attack power as you defeat enemies during a stage, or when enemies you've damaged are defeated.
In stages with powerful bosses, you can significantly increase your firepower by having units with this skill defeat as many bosses as possible.
I think this skill becomes easier to use if you are conscious of who will deliver the final blow.

 

About post-game content

After clearing the game, you can check your score on the base screen as shown above.
プレイヤーの平均成績と比較できるので、自分と他のプレイヤーを比較できるのが面白いところです。

After clearing the game, you can carry over four items of your choice and play through the game a second time.
Basically, it would be convenient to inherit powerful weapons.

 

"It might be difficult, but I'll give it a try." (Latin translation by Google)
Just as the leader has done before the main story, he will likely continue to overcome challenges in this way even after the main story ends.
Perhaps the way humanity should be is to continue resisting adversity.

Introducing the final main operation team members.

I'll write about the main members I used until the end of the game, including how they performed and how well they did.

 

・Flandine

He joined the party midway through, wielding an incredibly powerful leader skill, and seized the leadership position from Fialo, continuing to fight until the very end.
While not particularly tough, its high magical power and long-range magic attacks made it a crucial part of the offense.
While his position would ideally suit him as an advisor to the operations team, his leadership skills are so powerful that we had no choice but to place him as a frontline combatant.

 

・ Fialo

She fought as the leader from the start of the game, and although she relinquished the leadership to Frandine along the way, she maintained her position as the top ace until the very end.
Although he lacks the skill to extend his own range, his class change to a Rune Knight, which boasts high mobility, has made him a unit that can be used in a variety of ways.
While her firepower is inferior to Frandine's, the destructive power of her final skill, Blaster, was extremely strong.
In my opinion, he's the main character.

 

Alnas

This archer has been a key member of the strategy team since the very beginning.
Although it has the weakness of being unable to retaliate when approached, its high mobility and range made it effective in a variety of situations.
The legendary Viriat Twists, while inflicting some recoil damage upon attack, were incredibly easy to use thanks to their exceptional range.

 

・Elsha

From start to finish, I played an active role as both a healer and an attacker.
Because there's a limit to how many times you can use healing skills, I often ended up using her as a regular attacker in the later stages of the game.
Although her magical power isn't particularly high, the boost from her Gospel skills allows her to unleash firepower comparable to other mages.
Learning the blessing skill made things much easier mentally, as I could use healing without worrying about the number of heals I could use.

 

Muse

I was the vanguard, or rather, the human shield, of our operations team.
When charging into enemy lines that were designed for defense, a common tactic was to use Muse as a shield while providing support from behind with magic attack units.
Equipping heavy armor made me practically immune to damage, so it was very reliable.
Just to be safe, I equipped them with weapons with a range of 1-2 so they could counter indirect attacks.
The contrast with the dress she wore at the event is adorable.

 

Felilis

She played an active role as the first magic attacker.
Compared to Fialo and Frandine, her personality is less pronounced, but she effectively fulfills her role of attacking from a distance, taking advantage of the benefits of her range-enhancing skills.
Since I'm not very durable, I tried to use long-range magic and avoid taking enemy attacks as much as possible.

 

Grave

She played an active role as the second magic attacker.
She was often deployed as a pinch hitter when Fialo or Felilis were injured.
Since I'm using them in a similar way to Felilis, I honestly thought it wouldn't matter which one I put in the starting lineup.

 

Tonya

After establishing a magic attacker unit, the frequency of deployments dropped sharply, but they were still deployed frequently when there were many injured members.
Because I focused on training characters that could deal massive damage in a single hit, they were reliable in many cases where they could defeat enemies in one hit, especially with skills enabled.

 

Vito

He also went out on missions less frequently after his magic attacker unit was strengthened, but like Tonia, he still went out occasionally.
The skill that doubles attack power is extremely powerful, so when I deployed it, I was never overpowered even against strong enemies.

 

Here's another recommendation: a compilation of free SRPGs featured on this blog.
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