Whirlwind Reversal (Free SRPG) Introduction, Impressions, and Strategy Notes

旋風の逆転劇(フリー・SRPG)紹介・感想・攻略メモ game
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I haven't played a simulation RPG in a while.
Amidst all that, a rather unusual game was released, which piqued my interest, so I ended up playing it.
The setting is a classic, orthodox scenario,What makes it unique is that the player is the evil emperor.
I found it to be a refreshing gameplay experience, so I wanted to share it.
There are three difficulty levels, but for my first playthrough I chose the middle difficulty and was able to clear it in about 30 minutes.

Game Overview


As a game, it's a very simple SRPG.
There is only one map, and you can choose from three difficulty levels.
Unlike typical SRPGs, this game starts immediately with the final battle of the "epilogue."

Players will primarily need to rely on sheer numbers to defeat the elite troops led by Prince Louis, who have fought their way through the battles so far.
The prince's army has 12 men, while our Imperial army has 50.
However, each of the prince's troops is strong, and simply dealing partial damage will only result in them quickly recovering.
Being prepared to accept some casualties and focusing your attacks on a single target will likely be the quickest way to victory.


On the information gathering screen, you can receive various advice on battle tactics from Herman, the strategist.
Some of the information includes sarcastic remarks about tropes in simulation RPGs and player behavior, which are sure to make you laugh.
I think it's worth checking out for SRPG fans.

One somewhat unique system is the emperor's "commands."

You can use them at any time, but each command can only be used once.
Since it has a significant effect on all allied units, you'll want to choose the timing of its use carefully.

Review (contains spoilers)

I was able to clear it on the "Reversal" difficulty level.

The feeling of overwhelming and defeating a small, elite enemy force with sheer numbers is quite a refreshing experience.
Because there were so few enemies, the satisfaction of defeating even one unit was immense, and it was fun to gradually whittle down their forces.
When I was playing as the prince's army, I was constantly thinking, "I don't like it when the enemy moves like this."

The exchange between Emperor Wilhelm and Hermann during the information gathering process was very interesting.
The description of Cindy, who seems to be modeled after Shiida from "Fire Emblem: Mystery of the Emblem," as "a femme fatale with a natural talent for seducing men" certainly seems accurate.
In fact, in this game, three of the four generals are men who are at risk of being persuaded, and from our perspective, they are a formidable unit.

I also found it amusing that the training gameplay involved having allies deliver the final blow to gain experience points, describing it as "bringing inexperienced subordinates to enemy soldiers who have been brought to the brink of death, having them deliver the final blow, and letting them gain experience in killing."
Certainly, that's what you do when raising weak characters, and I think Herman is right.
Furthermore, regarding Boschik, when you realistically imagine him "surrounding surviving enemy soldiers and using them as sparring partners for practice," it certainly seems like a terrible thing to do.
It's understandable that the emperor would be appalled by such behavior.

Additionally, the unit descriptions displayed on the status screen are often quite interesting.
The game only consists of this one map, but the explanations that convey the journey so far make it a very enjoyable experience.

While this game is packed with various gags and inside jokes, the gameplay itself is genuinely engaging and fun.
Because it was the final stage right from the start, the sheer strength of the units felt extra special, which was great.
The feeling of using a large number of nameless units as expendable pawns to overwhelm a powerful enemy was similar to the feeling of overwhelming Haman in the Qubeley with a large army in the game "Gihren's Ambition".

Strategy Notes

These aren't really strategy guides, just some notes.
I think it's amazing when someone manages to clear the game in a short number of turns while keeping everyone alive.

- Concentrate forces to launch a concentrated attack.
It's important to focus on one enemy unit that you can fight at an advantage against using your units' equipment, and then launch a swift, all-out attack.
Defeating Eve, the healer, makes things a bit easier, but it's still annoying when they use healing potions.
If many of your allies are defeated, retreat and regroup with another unit to counterattack.
Sending in critically injured allies to hold back a portion of the enemy can also be an effective tactic.

- Use flying units to divide the enemy.
Once the enemy's flying units, Cindy and Alexia, are gone, our flying units will be able to move around relatively freely.
By using that to your advantage and attacking from over the cliff using hit-and-run tactics, you can chip away at their health relatively safely.
Additionally, you can divide the enemy by entering their back row's attack range.
If you want to divide the enemy forces, it's more effective to lower your own front line so that you can draw the enemy's front line deeper into the battle.

Use valuable units carefully.
Here are some valuable units:These include the Four Wind Generals, priests wielding healing staves, and sages capable of dealing high damage with magic attacks.
Ideally, you want to protect them with your physical units as much as possible and hold out to prevent them from being defeated.
In particular, the command effects of the Four Wind Generals stack, so if you use them in a somewhat coordinated manner, even regular soldiers can become quite powerful.
Let's be careful not to charge in recklessly and get defeated.

Here's another recommendation: a compilation of free SRPGs featured on this blog.
A collection of articles introducing recommended free games (simulation RPGs)
For other games featured on this blog, please see this article.
A compilation of gaming-related articles featured on this blog.
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4 years ago

I was most concerned with using the special attack after leaving only Lewis as the enemy. I played on reversed difficulty, but even on reversed difficulty, Lewis's skill still targets within three squares, so it might be possible to minimize damage and complete the battle in under 10 turns by using a decoy to isolate him. It was a short battle, but it required a lot of thinking, so I'd like to take a break for a while...

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