Free Game Doki Doki Literature Club! (Kimi to Kanojo to Kanojo no Koi.): A Step-by-Step Spoiler Guide

フリーゲーム「ドキドキ文芸部(君と彼女と彼女の恋。)」段階的ネタバレ記事 game
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I recently came across this game's title while reading an article that compiled a list of recommended free games.
It's a Japanese-style (?) doujin game made by someone overseas, and the translated title is "Doki Doki Literature Club" (original title: Doki Doki Literature Club).
Even without reading the synopsis, I got the feeling that it was a game where "the protagonist joins the literature club and becomes friends with cute girls."

However, when you look at the "User-defined Popular Tags for this Product" on Steam, you'll find some rather unsettling tags attached.


"Psychological horror," "Visual novels," "Anime," "Horror"...


I played the game thinking, "Ah, this is probably a game whose selling point is unexpected twists, I should be careful."

As expected, it was a very shocking work, so I thought I'd write an article about it.
The playtime was 3-4 hours, so it didn't take too long.

Download it here (this is an overseas website).
Doki Doki Literature Club!
*To play in Japanese, you will need to apply the Japanese language patch.


 

 

 

For those who are undecided about playing (almost no spoilers)


First of all, this game contains brutal and grotesque depictions, so I wouldn't recommend it to people who are sensitive to that kind of thing.
However, such depictions are not excessive or excessive; they exist within the bounds of normal dramatic effect.

Since we're not necessarily selling ourselves on extreme language, I don't think you need to avoid it excessively.
It's probably about the same level as "Detective Conan" or "The Kindaichi Case Files."
Next, let's talk about the length of the game.

The playtime to reach the ending is approximately 3 to 4 hours.

It's not that long, so I think you can pick it up with the same feeling as "I might as well watch a short feature film."
Even if it's not interesting, you won't lose much time.

Although this game is entirely in English, you can enjoy it in natural-sounding Japanese by applying a Japanese language patch.

Applying the patch is not difficult; simply copy the patch and paste it into the file with the same name in the installation folder.
Afterward, you will be able to select either Japanese or English from the in-game options screen.
The hurdles to playing are roughly as follows.

 

 

 

 

What kind of shock was it? (Contains spoilers about the trick used)

For those of you who are still undecided about playing this game, let me tell you a little more about the impact it has on you.
The shocking aspect of this work doesn't lie in sudden depictions of cruelty or depressing plot developments.
Certainly, it's shocking when you're led to believe it's a game where you join the literature club and have fun with the girls, only to be surrounded and annihilated by a fishing ambush.

But most importantly, this work is metafiction.


In other words, when you realize that a certain character recognizes us, the players, and is trying to approach us in some way, you experience a huge shock.


The dynamism of this transition from a two-dimensional structure to a three-dimensional structure is perhaps the most interesting aspect of this work.

 

 

 

 

What are some similar works? (Spoilers included)

The metafictional elements that are central to this game are as described in the previous section.
However, there are other games that use a similar structure.

It's a game called "Kimi to Kanojo to Kanojo no Koi." by Nitroplus.

This is another game that starts off like a typical romance game, but suddenly takes a psychological horror turn.
Since it's a commercial game, it has a lot of content and the story is well-developed.
However, I feel that "Doki Doki Literature Club" has taken another step forward compared to "Kimi to Kanojo to Kanojo no Koi."
The motivation isn't simply jealousy—a desire to monopolize the protagonist—but rather a more fundamental human emotion, which makes it hard not to empathize with the character.

Other games that come to mind where in-game characters provoke the player include "Remember11," for example. (Though this is only a hint.)


There's also the masterpiece "The Country of Wheels, The Sunflower Girl," which cleverly uses the concept of directing the player to its advantage.

While similar games exist, this one is quite rare among free titles.

 

 

 

 

My impressions after playing the game (contains major spoilers)

It was very exciting and I enjoyed it.

As the name suggests, it's sure to make your heart race.

Below is a bulleted list of scenes that left a strong impression on me.

- Sayori's confession of depression ~ suicide


This confession about depression has convinced me that this game is not just a typical dating sim.

I never imagined that her oversleeping wasn't just an act of clumsiness, but that there was a reason behind it...
I was trying to win over Natsuki, but I developed feelings for Sayori, and the story took a very painful turn.
Then, on the morning of the school festival, he unexpectedly committed suicide at home.
Although I had somewhat expected it, the CGI of the hanging scene was quite intense.

- Yuri's suicide and the progression of the body's decomposition

The conflict between Natsuki and Yuri in the second week is frightening, but Yuri's suicide is also shocking.
Unlike hanging, stabbing oneself with a knife is simple yet intensely violent.
Moreover, as if to say that he can't change the character he spends his weekends with, he spends the time silently with the corpse of the deceased Yuri.

The descriptions of the corpse's skin color, the color of the blood, the way its cheeks were sunken, and how the colors gradually deteriorated were full of madness and terrifying.


Monica's character illustration

I got goosebumps when I read someone's spoiler-filled review.

While Sayori, Natsuki, and Yuri's character portraits are angled, Monica is the only one facing directly forward, gazing directly at the player.

It was really frightening to think that this was also foreshadowing.

- Calling the player by their real name

There's a scene where the game retrieves the PC administrator's name instead of the protagonist's name chosen at the start of the game, and calls them by that name.
While there may be a fair number of people who use their own names for their accounts, those unfamiliar with computers would likely be surprised.
You're probably wondering, "How did you find out their name?"

- Sayori after Monica's deletion

Just when I thought everything would be resolved after Monica was deleted, Sayori seized administrator privileges, reminding me that it wasn't over yet—a truly frightening realization.
It's not that Monica herself is crazy, but I'm scared that everyone will go crazy once they become the head of the literature club.
This concludes our introductory article, which included gradual spoilers.
Even after reading all the spoilers, I still think it's worth recommending.
If you're interested, please give it a try.

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